ctAddHeader: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " " to " ")
Line 21: Line 21:
|r1= [[Array]]
|r1= [[Array]]


 
 
|x1= <code>_array = [[ctAddHeader]] _control;</code>
|x1= <code>_array = [[ctAddHeader]] _control;</code>


|seealso= [[ctAddRow]], [[ctClear]], [[ctCurSel]], [[ctSetCurSel]], [[ctRowControls]], [[ctHeaderControls]], [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]]
|seealso= [[ctAddRow]], [[ctClear]], [[ctCurSel]], [[ctSetCurSel]], [[ctRowControls]], [[ctHeaderControls]], [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]]
}}
}}

Revision as of 20:57, 10 June 2021

Hover & click on the images for description

Description

Description:
Adds a header line of controls according to the HeaderTemplate class. It returns an array containing header index and array of created controls in format:
[<headerIndex>, [<control0>, <control1>...<control n>]].
Note that rows and headers are indexed separately.
Groups:
GUI Control - Controls Table

Syntax

Syntax:
ctAddHeader Control
Parameters:
control: Control
Return Value:
Array

Examples

Example 1:
_array = ctAddHeader _control;

Additional Information

See also:
ctAddRowctClearctCurSelctSetCurSelctRowControlsctHeaderControlsctRowCountctHeaderCountctSetValuectValuectSetDatactDatactFindRowHeaderctFindHeaderRowsctRemoveRowsctRemoveHeadersctSetRowTemplatectSetHeaderTemplate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note