disableAI: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
[[Category:Scripting Commands ArmA|D]]
[[Category:Scripting Commands ArmA|D]]


back to [[Scripting_Reference#D|COMREF]]


<h2 style="color:#000066">'''''unit'' disableAI ''section'''''</h2>
<h2 style="color:#000066">'''''unit'' disableAI ''section'''''</h2>

Revision as of 12:53, 23 April 2006


unit disableAI section


Operand types:

unit: Object

section: String

Type of returned value:

Nothing

Description:

Disable parts of AI behaviour to get fine control over unit.

Section is one of:

  • "TARGET" (disable watching assigned target)
  • "AUTOTARGET" (disable independed target assigning and watching unknown targets),
  • "MOVE" (disable movement)


Example:

soldierOne disableAI "Move"


Comments:

The "TARGET" section of the AI is likely different than what you would think.

Normally, when an AI group is standing still and sees an enemy, the group will break formation and start moving towards the enemy.

If you disable the "TARGET" AI, then the AI units will stay where they are at.

Even if you disable the "MOVE" AI, the units will still move out to attack the enemy, unless you disable the "TARGET" AI.

Disabling both these AI sections is useful when placing units in defensive positions.

This way, you can have them stay behind their cover, and not run out into the open.