editorSetEventHandler: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= Game 2 Editor |GROUP1=
|game3= tkoh
|version3= 1.00


|gr2= Event Handlers |GROUP2=
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Sets given event handler of given editor.
|gr1= Game 2 Editor
{{Informative | Some Old Editor Command}} |DESCRIPTION=
____________________________________________________________________________________________


| map '''editorSetEventHandler''' [handler name,function] |SYNTAX=
|gr2= Event Handlers


|p1= map: [[Control]] -  |PARAMETER1=
|descr= Sets given event handler of given editor.
{{Feature|informative|Some Old Editor Command}}


|p2= [handler name,function]: [[Array]] -  |PARAMETER2=
|s1= map [[editorSetEventHandler]] [handler name, function]


|p3= |PARAMETER3=  
|p1= map: [[Control]]
|p2= handler name: [[String]]
|p3= function: [[String]]
|r1= [[Nothing]]


| Nothing |RETURNVALUE=  
|x1= <sqf>_map editorSetEventHandler ["SelectObject", ""];</sqf>


 
|seealso= -
|x1= <code>_map [[editorSetEventHandler]] ["SelectObject",""];</code>|EXAMPLE1=
 
____________________________________________________________________________________________
 
| - |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:46, 7 April 2024

Hover & click on the images for description

Description

Description:
Sets given event handler of given editor.
Some Old Editor Command
Groups:
Game 2 EditorEvent Handlers

Syntax

Syntax:
map editorSetEventHandler [handler name, function]
Parameters:
map: Control
handler name: String
function: String
Return Value:
Nothing

Examples

Example 1:
_map editorSetEventHandler ["SelectObject", ""];

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note