enableEndDialog: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
Line 36: Line 36:
[[Category:Scripting Commands OFP 1.96|ENABLEENDDIALOG]]
[[Category:Scripting Commands OFP 1.96|ENABLEENDDIALOG]]
[[Category:Scripting Commands OFP 1.46|ENABLEENDDIALOG]]
[[Category:Scripting Commands OFP 1.46|ENABLEENDDIALOG]]
[[Category:Scripting Commands ArmA|ENABLEENDDIALOG]]
[[Category:Scripting Commands Armed Assault|ENABLEENDDIALOG]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Revision as of 20:04, 3 June 2020

Hover & click on the images for description

Description

Description:
Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs.
Groups:
Uncategorised

Syntax

Syntax:
enableEndDialog
Return Value:
Nothing

Examples

Example 1:
enableEndDialog;

Additional Information

See also:
forceEnd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section