enableEnvironment: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
Line 44: Line 44:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 20:49, 8 January 2021

Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
This command has to be executed after mission start: be sure to use e.g waitUntil { time > 0 } or sleep for it to take effect.
Groups:
Environment

Syntax

Syntax:
enableEnvironment enabled
Parameters:
enabled: Boolean - ambient life and ambient sounds setting
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound] Template:since
Parameters:
ambientLife: Boolean - ambient life setting (bees, rabbits, birds, snakes, fish)
ambientSound: Boolean - ambient sounds setting (cicadas, owls, etc)
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
Arma 3 Animals: Ambient SystemenvironmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section