enableEnvironment: Difference between revisions

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| Enable/disable environmental effects: ambient life and/or ambient sound.
| Enable/disable environmental effects: ambient life and/or ambient sound.


{{Feature | Informative | This command has to be executed after mission start: be sure to use e.g {{Inline code|[[waitUntil]] { [[time]] > 0 }<nowiki/>}} or [[sleep]] for it to take effect.}}
{{Feature | Informative | This command has to be executed after mission start: be sure to use e.g {{ic|[[waitUntil]] { [[time]] > 0 }<nowiki/>}} or [[sleep]] for it to take effect.}}


| [[enableEnvironment]] enabled
| [[enableEnvironment]] enabled

Revision as of 19:11, 27 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Environment

Syntax

Syntax:
Syntax needed
Parameters:
enabled: Boolean - ambient life and ambient sounds setting
Return Value:
Return value needed

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound] Template:Since
Parameters:
ambientLife: Boolean - ambient life setting (bees, rabbits, birds, snakes, fish)
ambientSound: Boolean - ambient sounds setting (cicadas, owls, etc)
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
environmentEnabledfadeEnvironmentenvironmentVolumeinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffectArma 3 Animals: Ambient System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note