enableEnvironment: Difference between revisions

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|descr= Enable/disable environmental effects: ambient life and/or ambient sound.
|descr= Enable/disable environmental effects: ambient life and/or ambient sound.


{{Feature|Informative | This command has to be executed after mission start: be sure to use e.g {{ic|[[sleep]] 0.1;}} for it to take effect.}}
{{Feature|informative|This command has to be executed after mission start: be sure to use e.g {{ic|[[sleep]] 0.1;}} for it to take effect.}}
Influenced sounds among others are:
Influenced sounds among others are:
* Bird sounds
* bird sounds
* Insect sounds
* insect sounds
* Waves
* waves
* Wind
* wind
* Rain
* rain
* Sounds produced by air conditioners and similar
* sounds produced by air conditioners and similar
* {{GVI|arma3|2.06|size=0.8}} Thunder (already started thunder sound will not be muted, but it will prevent a new thunder sound from starting)
* {{GVI|arma3|2.06|size=0.8}} thunder (an already started sound will not be cut but future ones will be prevented)
{{Wiki|stub}}


|s1= [[enableEnvironment]] enable
|s1= [[enableEnvironment]] enable


|p1= enable: [[Boolean]] - Ambient life and ambient sounds setting
|p1= enable: [[Boolean]] - [[false]] to disable ambient life and ambient sounds, [[true]] to re-enable it


|r1= [[Nothing]]
|r1= [[Nothing]]
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|s2since= arma3 1.68
|s2since= arma3 1.68


|p21= ambientLife: [[Boolean]] - Ambient life setting (bees, rabbits, birds, snakes, fish)
|p21= ambientLife: [[Boolean]] - enable/disable ambient life (bees, rabbits, birds, snakes, fish)


|p22= ambientSound: [[Boolean]] - Ambient sounds setting (cicadas, owls, etc)
|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc)


|r2= [[Nothing]]
|r2= [[Nothing]]
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|x2= <code>[[enableEnvironment]] [<nowiki/>[[false]], [[true]]];</code>
|x2= <code>[[enableEnvironment]] [<nowiki/>[[false]], [[true]]];</code>


|seealso= [[environmentEnabled]], [[fadeEnvironment]], [[environmentVolume]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]], [[Arma 3 Animals: Ambient System]]
|seealso= [[environmentEnabled]], [[fadeEnvironment]], [[environmentVolume]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]], [[Arma 3: Animals: Ambient System]]
}}
}}

Revision as of 11:49, 7 December 2021

Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
This command has to be executed after mission start: be sure to use e.g sleep 0.1; for it to take effect.

Influenced sounds among others are:

  • bird sounds
  • insect sounds
  • waves
  • wind
  • rain
  • sounds produced by air conditioners and similar
  • Arma 3 logo black.png2.06 thunder (an already started sound will not be cut but future ones will be prevented)
Groups:
EnvironmentSounds

Syntax

Syntax:
enableEnvironment enable
Parameters:
enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]
Parameters:
ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
environmentEnabledfadeEnvironmentenvironmentVolumeinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffectArma 3: Animals: Ambient System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note