enableEnvironment: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>enableEnvironment false; {{cc|identical to enableEnvironment [<nowiki/>false, [[false]]]}}</code>
|x1= <code>enableEnvironment false; {{cc|identical to enableEnvironment [<nowiki/>false, false]}}</code>


|x2= <code>enableEnvironment [<nowiki/>false, true];</code>
|x2= <code>enableEnvironment [<nowiki/>false, true];</code>

Revision as of 12:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
This command has to be executed after mission start: be sure to use e.g sleep 0.1; for it to take effect.

Influenced sounds among others are:

  • bird sounds
  • insect sounds
  • waves
  • wind
  • rain
  • sounds produced by air conditioners and similar
  • Arma 3 logo black.png2.06 thunder (an already started sound will not be cut but future ones will be prevented)
Groups:
EnvironmentSounds

Syntax

Syntax:
enableEnvironment enable
Parameters:
enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]
Parameters:
ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note