enableEnvironment: Difference between revisions

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m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - "// since Arma 3" to "// since {{arma3}}")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|eff= local|Multiplayer Effects=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| Enable/disable environmental effects: ambient life and/or ambient sound.
|game4= tkoh
{{Informative | Disabling ambient life will remove generation of anything that is coming from ''AmbientA3'' map class (see [[Arma_3_Animals:_Ambient_System|Ambient System]]).<br>
|version4= 1.00
That means removing not only bees and cicadas around a player, but rabbits, snakes, seagulls and all the fish in the sea.}} |DESCRIPTION=
____________________________________________________________________________________________


| [[enableEnvironment]] enabled |SYNTAX=
|game5= arma3
|version5= 0.50


|p1= enabled: [[Boolean]] |PARAMETER1=
|gr1= Environment


| [[Nothing]] |RETURNVALUE=
|gr2= Sounds
____________________________________________________________________________________________


|s2= [[enableEnvironment]] [ambientLife, ambientSound] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(''Since {{arma3}} v1.67'') |SYNTAX2=
|eff= local


|p21= ambientLife: [[Boolean]] |PARAMETER21=
|descr= Enable/disable environmental effects: ambient life and/or ambient sound.


|p22= ambientSound: [[Boolean]] |PARAMETER22=
{{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}}
Influenced sounds among others are:
{{Columns|2|
* bird sounds
* insect sounds
* waves
* wind
* rain
* sounds produced by air conditioners and similar
}}
* {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented)
 
|s1= [[enableEnvironment]] enable
 
|p1= enable: [[Boolean]] - [[false]] to disable ambient life and ambient sounds, [[true]] to re-enable it


|r2= [[Nothing]] |RETURNVALUE2=
|r1= [[Nothing]]
____________________________________________________________________________________________
 
|x1= <code>[[enableEnvironment]] [[false]];</code> |EXAMPLE1=


|x2= <code>[[enableEnvironment]] <nowiki>[</nowiki>[[false]], [[true]]];</code> |EXAMPLE2=
|s2= [[enableEnvironment]] [ambientLife, ambientSound, windyCoef]
____________________________________________________________________________________________


| [[environmentEnabled]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|SEEALSO=
|s2since= arma3 1.68
}}
 
|p21= ambientLife: [[Boolean]] - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
 
|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc)


<h3 style="display:none">Notes</h3>
|p23= windyCoef: [[Number]] - (Optional, default 1) howling wind at heights, range 0..1
<dl class="command_description">
|p23since= arma3 2.12
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on 28 October, 2013
|r2= [[Nothing]]
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dd class="note">
This command has to be executed after mission start to have an effect. So if you add this command in ''init.sqf'' make sure you wait until mission is running:
<code>{{cc|in e.g init.sqf}}
[[waitUntil]] { [[time]] > 0 };
[[enableEnvironment]] [[false]];</code>


<!-- Note Section END -->
|x1= <sqf>enableEnvironment false; // identical to enableEnvironment [false, false]</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>
enableEnvironment [false, true];
enableEnvironment [false, true, 0.5]; // since {{arma3}} v2.12
</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[environmentEnabled]] [[fadeEnvironment]] [[environmentVolume]] [[initAmbientLife]] [[sideAmbientLife]] [[getAllEnvSoundControllers]] [[getEnvSoundController]] [[setSoundEffect]] [[Arma 3: Animals: Ambient System]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:02, 18 November 2023

Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
This command has to be executed after mission start: be sure to use e.g sleep 0.1; for it to take effect.

Influenced sounds among others are:

  • bird sounds
  • insect sounds
  • waves
  • wind
  • rain
  • sounds produced by air conditioners and similar
  • Arma 3 logo black.png2.06 thunder (an already started sound will not be cut but future ones will be prevented)
Groups:
EnvironmentSounds

Syntax

Syntax:
enableEnvironment enable
Parameters:
enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound, windyCoef]
Parameters:
ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
since Arma 3 logo black.png2.12
windyCoef: Number - (Optional, default 1) howling wind at heights, range 0..1
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2:
enableEnvironment [false, true]; enableEnvironment [false, true, 0.5]; // since Arma 3 v2.12

Additional Information

See also:
environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note