everyContainer: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
m (Text replacement - " <h3 style='display:none'>Notes</h3>" to "")
Line 26: Line 26:
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->

Revision as of 16:17, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns array of all containers (uniforms, vests, backpacks) stored in given crate or vehicle. Used for accessing containers content stored in ammo box or ground holder.
Groups:
Vehicle Inventory

Syntax

Syntax:
everyContainer object
Parameters:
object: Object - Vehicle or ammo box
Return Value:
Array

Examples

Example 1:
everyContainer cursorTarget;
[
	["V_PlateCarrier1_rgr",2bc06b00# 163955: dummyweapon.p3d],
	["U_B_CombatUniform_mcam",2bc07900# 163954: dummyweapon.p3d]
]

Additional Information

See also:
everyBackpackuniformContainervestContainerbackpackContainer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on July 20, 2017 - 12:07 (UTC)
Yuval
The returned array is in the following format:
[ [containerClassname1, containerObject1], [containerClassname2, containerObject2], .... [containerClassnameN, containerObjectN] ] Please do note that typeOf containerObjectN does not return containerClassnameN but rather the containerClass configured in config (usually "supplyN")