fadeEnvironment: Difference between revisions

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|x1= <code>5 [[fadeEnvironment]] 0.1;</code>
|x1= <code>5 [[fadeEnvironment]] 0.1;</code>


|seealso= [[environmentVolume]], [[fadeSpeech]], [[fadeRadio]], [[fadeSound]], [[fadeMusic]], [[soundVolume]], [[musicVolume]], [[radioVolume]], [[speechVolume]], [[enableEnvironment]], [[environmentEnabled]]
|seealso= [[environmentVolume]] [[fadeSpeech]], [[fadeRadio]], [[fadeSound]], [[fadeMusic]], [[soundVolume]], [[musicVolume]], [[radioVolume]], [[speechVolume]], [[enableEnvironment]], [[environmentEnabled]]
}}
}}

Revision as of 16:41, 20 January 2022

Hover & click on the images for description

Description

Description:
Changes the master environment volume smoothly within the given time and is different from enableEnvironment global mute option. The default volume is 1.
Influenced sounds among others are:
  • forest sounds (birds, crickets, ...)
  • waves
  • wind
  • rain
  • sounds produced by air conditioners and similar
  • Arma 3 logo black.png2.06 thunder
Groups:
Sounds

Syntax

Syntax:
time fadeEnvironment volume
Parameters:
time: Number - fade interval in seconds
volume: Number - speech volume in range 0..1
Return Value:
Nothing

Examples

Example 1:
5 fadeEnvironment 0.1;

Additional Information

See also:
environmentVolume fadeSpeechfadeRadiofadeSoundfadeMusicsoundVolumemusicVolumeradioVolumespeechVolumeenableEnvironmentenvironmentEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note