fadeSound: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
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|r1= [[Nothing]]
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|x1= <code>5 [[fadeSound]] 0;</code>
|x1= <sqf>5 fadeSound 0;</sqf>


|seealso= [[fadeRadio]] [[fadeSpeech]] [[fadeMusic]] [[fadeEnvironment]] [[environmentVolume]] [[soundVolume]] [[musicVolume]] [[radioVolume]]
|seealso= [[fadeRadio]] [[fadeSpeech]] [[fadeMusic]] [[fadeEnvironment]] [[environmentVolume]] [[soundVolume]] [[musicVolume]] [[radioVolume]]

Revision as of 14:25, 5 May 2022

Hover & click on the images for description

Description

Description:
Changes the sound volume smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeSound volume
Parameters:
time: Number - Fade interval in seconds
volume: Number - Sound volume range 0 to 1
Return Value:
Nothing

Examples

Example 1:
5 fadeSound 0;

Additional Information

See also:
fadeRadio fadeSpeech fadeMusic fadeEnvironment environmentVolume soundVolume musicVolume radioVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 19, 2010 - 13:16 (CEST)
Lou Montana
This command doesn't work, in Arma 2 1.05.