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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= global |Multiplayer Arguments=
|arg= global


|eff= |Multiplayer Effects=
|eff=


|gr1= Flags |GROUP1=
|gr1= Flags


| Returns the original flag pole of the flag the unit is carrying. |DESCRIPTION=
| Returns the original flag pole of the flag the unit is carrying.


| [[flag]] unit |SYNTAX=
| [[flag]] unit


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


| [[Object]] - Flag pole object the flag belongs to. If the unit carries no flag, [[objNull]] is returned. |RETURNVALUE=
| [[Object]] - Flag pole object the flag belongs to. If the unit carries no flag, [[objNull]] is returned.
   
   
|x1= <code>_flag = [[flag]] _soldier;</code> |EXAMPLE1=
|x1= <code>_flag = [[flag]] _soldier;</code>


| [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO=
| [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
}}
}}



Revision as of 01:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the original flag pole of the flag the unit is carrying.
Groups:
Flags

Syntax

Syntax:
flag unit
Parameters:
unit: Object
Return Value:
Object - Flag pole object the flag belongs to. If the unit carries no flag, objNull is returned.

Examples

Example 1:
_flag = flag _soldier;

Additional Information

See also:
flagOwnersetFlagOwnersetFlagSidesetFlagTextureflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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