flyInHeightASL: Difference between revisions

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{{Command|Comments=
{{Command


|arma3 |= Game
|arma3 |= Game


|1.62|Game Version=
|1.62


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Sets the minimal ASL height. Final height is {{Inline code|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority. |DESCRIPTION=
| Sets the minimal ASL height. Final height is {{Inline code|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority.


| aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude] |SYNTAX=
| aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude]


|p1= aircraft: [[Object]] - helicopter, airplane |PARAMETER1=
|p1= aircraft: [[Object]] - helicopter, airplane


|p2= standardAltitude: [[Number]] - base altitude used when [[behaviour]] is neither "COMBAT" or "STEALTH" |PARAMETER2=
|p2= standardAltitude: [[Number]] - base altitude used when [[behaviour]] is neither "COMBAT" or "STEALTH"


|p3= combatAltitude: [[Number]] -  altitude used when [[behaviour]] is "COMBAT" |PARAMETER3=
|p3= combatAltitude: [[Number]] -  altitude used when [[behaviour]] is "COMBAT"


|p4= stealthAltitude: [[Number]] - altitude used when [[behaviour]] is "STEALTH" |PARAMETER4=
|p4= stealthAltitude: [[Number]] - altitude used when [[behaviour]] is "STEALTH"


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>cobraOne [[flyInHeightASL]] [200, 100, 400];</code> |EXAMPLE1=
|x1= <code>cobraOne [[flyInHeightASL]] [200, 100, 400];</code>


| [[flyInHeight]] |SEEALSO=
| [[flyInHeight]]
}}
}}



Revision as of 01:36, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the minimal ASL height. Final height is flyInHeight max flyInHeightASL - the higher altitude has priority.
Groups:
Object Manipulation

Syntax

Syntax:
aircraft flyInHeightASL [standardAltitude, combatAltitude, stealthAltitude]
Parameters:
aircraft: Object - helicopter, airplane
standardAltitude: Number - base altitude used when behaviour is neither "COMBAT" or "STEALTH"
combatAltitude: Number - altitude used when behaviour is "COMBAT"
stealthAltitude: Number - altitude used when behaviour is "STEALTH"
Return Value:
Nothing

Examples

Example 1:
cobraOne flyInHeightASL [200, 100, 400];

Additional Information

See also:
flyInHeight

Notes

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