flyInHeightASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "<!-- Appropriate categories go here -->" to "")
Line 33: Line 33:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
<!-- Appropriate categories go here -->

Revision as of 10:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the minimal ASL height. Final height is flyInHeight max flyInHeightASL - the higher altitude has priority.
Groups:
Object Manipulation

Syntax

Syntax:
aircraft flyInHeightASL [standardAltitude, combatAltitude, stealthAltitude]
Parameters:
aircraft: Object - helicopter, airplane
standardAltitude: Number - base altitude used when behaviour is neither "COMBAT" or "STEALTH"
combatAltitude: Number - altitude used when behaviour is "COMBAT"
stealthAltitude: Number - altitude used when behaviour is "STEALTH"
Return Value:
Nothing

Examples

Example 1:
cobraOne flyInHeightASL [200, 100, 400];

Additional Information

See also:
flyInHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section