forceAddUniform: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam";</code>
|x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam";</code>


|seealso= [[addUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]]
|seealso= [[addUniform]] [[isUniformAllowed]], [[removeUniform]], [[uniform]]
}}
}}

Revision as of 16:46, 20 January 2022

Hover & click on the images for description

Description

Description:
Create a new uniform and hard link it into slot (without any restrictions).
Groups:
ContainersUnit Inventory

Syntax

Syntax:
unit forceAddUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit forceAddUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
addUniform isUniformAllowedremoveUniformuniform

Notes

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