forceAddUniform: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam";</code>
|x1= <sqf>_unit forceAddUniform "U_B_CombatUniform_mcam";</sqf>


|seealso= [[addUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]]
|seealso= [[addUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]]
}}
}}

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Create a new uniform and hard link it into slot (without any restrictions).
Groups:
ContainersUnit Inventory

Syntax

Syntax:
unit forceAddUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit forceAddUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
addUniform isUniformAllowed removeUniform uniform

Notes

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