forceWeatherChange: Difference between revisions

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m (Text replacement - "<code>([^<]*)\{\{ *codecomment *\|([^}]*) *\}\}([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>0 setOvercast 1;
|x1= <sqf>0 setOvercast 1;
0 setRain 1;
0 setRain 1;
forceWeatherChange; Force immediate change overriding smooth transition</code>
forceWeatherChange; Force immediate change overriding smooth transition</sqf>


|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]] [[nextWeatherChange]] [[rain]] [[setRain]] [[setWind]] [[simulWeatherSync]]
|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]] [[nextWeatherChange]] [[rain]] [[setRain]] [[setWind]] [[simulWeatherSync]]
}}
}}

Revision as of 11:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Will force-apply previously set settings. This might cause lag.
To prevent the engine from overwriting custom weather settings, enable the Manual Control settings in Eden Editor's intel section.
Groups:
Environment

Syntax

Syntax:
forceWeatherChange
Return Value:
Nothing

Examples

Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition

Additional Information

See also:
fog fogForecast setFog overcast setOvercast overcastForecast nextWeatherChange rain setRain setWind simulWeatherSync

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note