get3DENIconsVisible: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 14: Line 14:
* showMap : [[Boolean]] - Visibility in the map
* showMap : [[Boolean]] - Visibility in the map


|x1= <code>[[if]] ([[get3DENIconsVisible]] [[select]] 0) [[then]] {[[hint]] "Icons are visible in the map.";};</code>
|x1= <code>if ([[get3DENIconsVisible]] [[select]] 0) [[then]] {[[hint]] "Icons are visible in the map.";};</code>


|seealso= [[set3DENIconsVisible]] [[set3DENLinesVisible]] [[get3DENLinesVisible]]
|seealso= [[set3DENIconsVisible]] [[set3DENLinesVisible]] [[get3DENLinesVisible]]
}}
}}

Revision as of 12:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Gets visibility state of Eden Editor icons.
Groups:
Eden Editor

Syntax

Syntax:
get3DENIconsVisible
Return Value:
Array - In format [showMap, showScene]
  • showScene: Boolean - Visibility in the scene
  • showMap : Boolean - Visibility in the map

Examples

Example 1:
if (get3DENIconsVisible select 0) then {hint "Icons are visible in the map.";};

Additional Information

See also:
set3DENIconsVisible set3DENLinesVisible get3DENLinesVisible

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note