getBleedingRemaining: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
m (Text replacement - "\|" to "|")
Line 13: Line 13:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


\|r1= [[Number]]
|r1= [[Number]]


\|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
</code>
</code>


|seealso= [[isBurning]], [[setBleedingRemaining]], [[isBleeding]]
|seealso= [[isBurning]], [[setBleedingRemaining]], [[isBleeding]]
}}
}}

Revision as of 11:33, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurningsetBleedingRemainingisBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note