getBleedingRemaining: Difference between revisions

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| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.
| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.


| '''getBleedingRemaining''' unit
|s1=  '''getBleedingRemaining''' unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 00:07, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurningsetBleedingRemainingisBleeding

Notes

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