getBleedingRemaining: Difference between revisions

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{{Command|Comments=
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|gr1= Object Manipulation |GROUP1=
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| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|DESCRIPTION=
| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|DESCRIPTION=
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| '''getBleedingRemaining''' unit |SYNTAX=
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| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |SEEALSO=  
| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |SEEALSO=  


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Revision as of 02:20, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
Groups:
Object Manipulation

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurningsetBleedingRemainingisBleeding

Notes

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Notes

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