getEnv3DSoundController: Difference between revisions

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|x1= <code>_thatTreeOverThere [[getEnv3DSoundController]] "rainDrops"; //1</code>
|x1= <code>_thatTreeOverThere [[getEnv3DSoundController]] "rainDrops"; //1</code>


|seealso= [[getEnvSoundController]] [[getAllEnv3DSoundControllers]] [[allEnv3DSoundSources]], [[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3: Sound]]
|seealso= [[getEnvSoundController]] [[getAllEnv3DSoundControllers]] [[allEnv3DSoundSources]] [[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3: Sound]]
}}
}}

Revision as of 17:05, 20 January 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.08.

Description

Description:
Returns value of the specified 3D controller, see getAllEnv3DSoundControllers
Groups:
Sounds

Syntax

Syntax:
object getEnv3DSoundController controller
Parameters:
object: Object - Environmental sound source like a tree or a house, see allEnv3DSoundSources
controller: String - name of environmental variable like "trees" or "houses"
Return Value:
Number

Examples

Example 1:
_thatTreeOverThere getEnv3DSoundController "rainDrops"; //1

Additional Information

See also:
getEnvSoundController getAllEnv3DSoundControllers allEnv3DSoundSources selectBestPlacesgetSoundControllergetSoundControllerResultgetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3: Sound

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note