getMarkerType: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.21
 
|version1= 1.21
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Markers
|gr1= Markers
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|arg= global
|arg= global


| Returns the type of a given marker. See [[cfgMarkers]] for a list of standard markers.
|descr= Gets type of marker. See [[CfgMarkers]] for a list of standard markers.


|[[String]] <nowiki>=</nowiki>  '''getMarkerType''' markerName
|alias = [[markerType]]
 
|s1= '''getMarkerType''' markerName


|p1= markerName: [[String]]
|p1= markerName: [[String]]


| [[String]]. See [[cfgMarkers]].
|r1= [[String]] - Marker class name. See [[CfgMarkers]].
 
If the marker does not exist, the returned type is an empty string, ie ""
   
   
|x1= <pre>"MarkerOne" setMarkerType "Destroy"
|x1= <code>[[if]] ('''getMarkerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code>


_type = getMarkerType "MarkerOne"</pre>
|seealso= [[setMarkerType]] [[setMarkerTypeLocal]] [[markerType]]
 
returns "Destroy"
 
|seealso= [[cfgMarkers]], [[markerType]], [[setMarkerType]], [[setMarkerTypeLocal]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 20:52, 17 April 2021

Hover & click on the images for description

Description

Description:
Gets type of marker. See CfgMarkers for a list of standard markers.
Alias:
markerType
Groups:
Markers

Syntax

Syntax:
getMarkerType markerName
Parameters:
markerName: String
Return Value:
String - Marker class name. See CfgMarkers.

Examples

Example 1:
if (getMarkerType "Marker1" == "Empty") then {hint "Marker1 is not an icon!"}

Additional Information

See also:
setMarkerType setMarkerTypeLocal markerType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note