getTerrainInfo

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Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Returns the terrain heightmap information, as well as sea level offset (due to tides, if available).
Groups:
Diagnostic

Syntax

Syntax:
getTerrainInfo
Return Value:
Array - In format [landGridWidth, landGridSize, terrainGridWidth, terrainGridSize, seaLevel]:
  • landGridWidth: Number - width of each land grid
  • landGridSize: Number - number of land grid pixels
  • terrainGridWidth: Number width of each terrain grid (also known as "cell size")
  • terrainGridSize: Number - number of terrain grid pixels (also known as "heightmap resolution")
  • seaLevel: Number - sea level without waves. The value is 0 if tides are disabled.
  • The result of landGridWidth * landGridSize and terrainGridWidth * terrainGridSize is always equal to the worldSize.
  • "land grid" is used by the game for object placement (e.g. finding the nearestObject), dynamic simulation, etc.
  • "terrain grid" is used for showing the terrain, measuring surface normal, etc.

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

|x1=

private _terrainInfo = getTerrainInfo; // Stratis: [32,256,4,2048,0]; Altis: [30,1024,7.5,4096,0]

|seealso= getTerrainHeight setTerrainHeight }}