isEqualTypeAll: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "{{uc:{{PAGENAME}}}} " to "")
Line 26: Line 26:




[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 18:17, 8 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
VariablesArrays

Syntax

Syntax:
Syntax needed
Parameters:
arr: Array
val: Anything
Return Value:
Return value needed

Examples

Example 1:
_arr = [1,2,3,4,5,6,7,8,9,0]; _arr isEqualTypeAll ""; //false _arr isEqualTypeAll 0; //true

Additional Information

See also:
isEqualTypeArrayisEqualTypeAnyisEqualTypeisEqualTypeParamsparamparamsisEqualTotypeName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 25, 2015 - 17:55 (UTC)
Commy2
This command will return false if the array on the left side is empty ([]) regardless of the sample value.
[] isEqualTypeAll "" -> false