isInRemainsCollector: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
Line 41: Line 41:
<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|New_Scripting_Commands_List}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 16:36, 8 January 2021

Hover & click on the images for description

Description

Description:
Checks if unit or vehicle is queued for disposal after death.
Groups:
Object Manipulation

Syntax

Syntax:
isInRemainsCollector remain
Parameters:
remain: Object - vehicle or unit
Return Value:
Boolean

Examples

Example 1:
if (isInRemainsCollector unit1) then {hint "unit1 is queued for disposal"};

Additional Information

See also:
addToRemainsCollectorremoveFromRemainsCollector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section