isLaserOn: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
Line 4: Line 4:
| arma3 |= Game
| arma3 |= Game


|1.78|= Game Version (number surrounded by NO SPACES)
|1.78|Game Version= (number surrounded by NO SPACES)


|arg=local |= Multiplayer Arguments ("local" or "global")
|arg=local |Multiplayer Arguments= ("local" or "global")


|eff=global  |= Multiplayer Effects ("local" or "global")
|eff=global  |Multiplayer Effects= ("local" or "global")


|exec=  |= Multiplayer Execution ("server" or empty)
|exec=  |= Multiplayer Execution ("server" or empty)
Line 24: Line 24:
| [[Boolean]]: True when laser is on, otherwise false |RETURNVALUE=
| [[Boolean]]: True when laser is on, otherwise false |RETURNVALUE=


|mp= - |= Multiplayer Behaviour
|mp= - |Multiplayer Behaviour=


| [[enableIRLasers]] [[isIRLaserOn]] |SEEALSO=
| [[enableIRLasers]] [[isIRLaserOn]] |SEEALSO=

Revision as of 12:10, 5 August 2019

Hover & click on the images for description

Description

Description:
Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
isLaserOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean: True when laser is on, otherwise false

Examples

Example 1:
_on = isLaserOn _vehicle;

Additional Information

See also:
enableIRLasers isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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