isLaserOn: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game=
| arma3


|1.78|Game Version (number surrounded by NO SPACES)=
|1.78


|arg=local |Multiplayer Arguments("local" or "global")=
|arg=local |Multiplayer Arguments("local" or "global")=


|eff=global |Multiplayer Effects ("local" or "global")=
|eff=global


|serverExec=  |Multiplayer Execution ("server" or empty)=
|serverExec=


|gr1= Weapons |GROUP1=
|gr1= Weapons


| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |DESCRIPTION=
| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units


| '''isLaserOn''' vehicle |SYNTAX=
| '''isLaserOn''' vehicle


|p1=vehicle: [[Object]] |PARAMETER1=
|p1=vehicle: [[Object]]


|x1= <code>_on = [[isLaserOn]] _vehicle;</code> |Example 1=
|x1= <code>_on = [[isLaserOn]] _vehicle;</code>


| [[Boolean]]: True when laser is on, otherwise false |RETURNVALUE=
| [[Boolean]]: True when laser is on, otherwise false


| [[enableIRLasers]] [[isIRLaserOn]] |SEEALSO=
| [[enableIRLasers]] [[isIRLaserOn]]


}}
}}

Revision as of 01:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
Groups:
Weapons

Syntax

Syntax:
isLaserOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean: True when laser is on, otherwise false

Examples

Example 1:
_on = isLaserOn _vehicle;

Additional Information

See also:
enableIRLasers isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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