isLaserOn: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.78


|1.78
|arg= local


|arg=local
|eff= global
 
|eff=global


|gr1= Weapons
|gr1= Weapons


| Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units
|descr= Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units.


|s1= '''isLaserOn''' vehicle
|s1= [[isLaserOn]] vehicle


|p1=vehicle: [[Object]]
|p1= vehicle: [[Object]]


|x1= <code>_on = [[isLaserOn]] _vehicle;</code>
|x1= <code>_on = [[isLaserOn]] _vehicle;</code>


| [[Boolean]]: True when laser is on, otherwise false
|r1= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise


|seealso= [[enableIRLasers]] [[isIRLaserOn]]
|seealso= [[enableIRLasers]] [[isIRLaserOn]]
}}
}}

Revision as of 05:14, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units.
Groups:
Weapons

Syntax

Syntax:
isLaserOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - true when laser is on, false otherwise

Examples

Example 1:
_on = isLaserOn _vehicle;

Additional Information

See also:
enableIRLasers isIRLaserOn

Notes

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