markerType: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp
|1.5|Game version=
|1.5


|gr1 = Markers |GROUP1=
|gr1 = Markers


|arg= global|Multiplayer Arguments=
|arg= global


| Get type of marker. Note: This function is identical to [[getMarkerType]]. See [[cfgMarkers]] for a list of standard markers. |DESCRIPTION=
| Get type of marker. Note: This function is identical to [[getMarkerType]]. See [[cfgMarkers]] for a list of standard markers.


| [[String]] <nowiki>=</nowiki> '''markerType''' markerName |SYNTAX=
| [[String]] <nowiki>=</nowiki> '''markerType''' markerName


|p1= markerName: [[String]] |PARAMETER1=
|p1= markerName: [[String]]


| [[String]]. See [[cfgMarkers]]. |RETURNVALUE=
| [[String]]. See [[cfgMarkers]].
   
   
|x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code> |EXAMPLE1=
|x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code>


| [[cfgMarkers]], [[setMarkerType]], [[setMarkerTypeLocal]] |SEEALSO=
| [[cfgMarkers]], [[setMarkerType]], [[setMarkerTypeLocal]]


}}
}}

Revision as of 02:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Get type of marker. Note: This function is identical to getMarkerType. See cfgMarkers for a list of standard markers.
Groups:
Markers

Syntax

Syntax:
String = markerType markerName
Parameters:
markerName: String
Return Value:
String. See cfgMarkers.

Examples

Example 1:
if (markerType "Marker1" == "Empty") then {hint "Marker1 is not an icon!"}

Additional Information

See also:
cfgMarkerssetMarkerTypesetMarkerTypeLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 17, 2014
Waffle SS.
Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set. if (markerType "mark1" != "") then {hint "valid marker"}

Bottom Section