onBriefingTeamSwitch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 34: Line 34:
|x1= <code>[[onBriefingTeamSwitch]] "TeamSwitchVoiceOver";</code>
|x1= <code>[[onBriefingTeamSwitch]] "TeamSwitchVoiceOver";</code>


|seealso= [[enableTeamSwitch]] [[onTeamSwitch]] [[teamSwitch]] [[teamSwitchEnabled]], [[Description.ext#CfgSounds|CfgSounds]]
|seealso= [[enableTeamSwitch]] [[onTeamSwitch]] [[teamSwitch]] [[teamSwitchEnabled]] [[Description.ext#CfgSounds|CfgSounds]]
}}
}}

Revision as of 18:30, 20 January 2022

Hover & click on the images for description

Description

Description:
Select a sound defined in the CfgSounds of the mission to be played the first time the TeamSwitch tab is selected in the briefing.
Groups:
BriefingSoundsTeam SwitchEvent Handlers

Syntax

Syntax:
onBriefingTeamSwitch soundName
Parameters:
soundName: String
Return Value:
Nothing

Examples

Example 1:
onBriefingTeamSwitch "TeamSwitchVoiceOver";

Additional Information

See also:
enableTeamSwitch onTeamSwitch teamSwitch teamSwitchEnabled CfgSounds

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note