onTeamSwitch: Difference between revisions

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| Defines an action performed when the team switch is finished. Command receives:,,_from object previous unit,_to object current units,,  |= Description
| Defines an action performed when the team switch is finished. Command receives: _from object previous unit, _to object current unit. |= Description
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|x1= <code>(example)</code>|= EXAMPLE1  
|x1= <code>onTeamSwitch {[_from, _to] execVM "myTeamSwitchScript.sqf";}</code>|= EXAMPLE1  


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There can only be one instance of onTeamSwitch used per mission.  If multiple instances are used then the last one loaded into memory will override previous instance(s). This includes use of onTeamSwitch in installed addons as well. --[[User:Loyalguard|Loyalguard]] 04:53, 28 October 2011 (CEST)


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Revision as of 04:53, 28 October 2011

Hover & click on the images for description

Description

Description:
Defines an action performed when the team switch is finished. Command receives: _from object previous unit, _to object current unit.
Groups:
Uncategorised

Syntax

Syntax:
onTeamSwitch command
Parameters:
command: -
Return Value:
Nothing

Examples

Example 1:
onTeamSwitch {[_from, _to] execVM "myTeamSwitchScript.sqf";}

Additional Information

See also:
Team_SwitchenableTeamSwitchonBriefingTeamSwitchteamSwitchteamSwitchEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

There can only be one instance of onTeamSwitch used per mission. If multiple instances are used then the last one loaded into memory will override previous instance(s). This includes use of onTeamSwitch in installed addons as well. --Loyalguard 04:53, 28 October 2011 (CEST)

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