playAction: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 13: Line 13:
| When used on a person, a smooth transition to the given action will be initiated.
| When used on a person, a smooth transition to the given action will be initiated.


[[ArmA: Actions]]<br/>
|= Description
[[ArmA_2:_Actions]]<br/>
[[Operation_Flashpoint:_Actions_List]] |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 42: Line 40:
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
'''Arma 3 playactions:'''


Stop, StopRelaxed, TurnL, TurnR, TurnLRelaxed, TurnRRelaxed, ReloadMagazine, ReloadMGun, ReloadAT, ReloadMortar, ThrowPrepare, ThrowGrenade, WalkF, WalkLF, WalkRF, WalkL, WalkR, WalkLB, WalkRB, WalkB, SlowF, SlowLF, SlowRF, SlowL, SlowR, SlowLB, SlowRB, SlowB, FastF, FastLF, FastRF, FastL, FastR, FastLB, FastRB, FastB, Down, Up, Lying, Combat, Crouch, PlayerStand, PlayerCrouch, PlayerProne, CanNotMove, Civil, CivilLying, FireNotPossible, Die, Unconscious, WeaponOn, WeaponOff, JumpOff, StrokeFist, StrokeGun, SitDown, Salute, BinocOn, BinocOff, PutDown, PutDownEnd, Medic, MedicOther, Treated, agonyStop, agonyStart, released, releasedBad, grabDrag, grabDragged, grabCarry, grabCarried, medicStart, medicStartUp, medicStartRightSide, medicStop, carriedStill, HaloFreeFall_non, HaloFreeFall_L, HaloFreeFall_R, HaloFreeFall_F, HaloFreeFall_B, para_pilot, LadderOnDown, LadderOnUp, LadderOff, LadderOffTop, LadderOffBottom, GetInCar, GetOutCar, GetInTank, GetOutTank, TakeFlag, HandGunOn, EvasiveLeft, EvasiveRight, StartDive, StopDive, SurfaceDive, BottomDive, StartSwim, StopSwim, SurfaceSwim, BottomSwim, StartFreefall, Diary, Gear, Surrender, GetOver, AdjustF, AdjustLF, AdjustRF, AdjustL, AdjustR, AdjustLB, AdjustRB, AdjustB, Relax, All, TactF, TactLF, TactRF, TactL, TactR, TactLB, TactRB, TactB, SwimUp, SwimDown, PlayerTactF, PlayerTactLF, PlayerTactRF, PlayerTactL, PlayerTactR, PlayerTactLB, PlayerTactRB, PlayerTactB, PlayerWalkF, PlayerWalkLF, PlayerWalkRF, PlayerWalkL, PlayerWalkR, PlayerWalkLB, PlayerWalkRB, PlayerWalkB, PlayerSlowF, PlayerSlowLF, PlayerSlowRF, PlayerSlowL, PlayerSlowR, PlayerSlowLB, PlayerSlowRB, PlayerSlowB.
==== Arma 3 Playactions ====
* AdjustB
* AdjustF
* AdjustL
* AdjustLB
* AdjustLF
* AdjustR
* AdjustRB
* AdjustRF
* agonyStart
* agonyStop
* apctracked2_slot1_in
* apctracked2_slot1_out
* apctracked2_slot2_in
* apctracked2_slot2_out
* apcwheeled3_slot1_in
* apcwheeled3_slot1_out
* bench_Heli_Light_01_get_in
* bench_Heli_Light_01_get_out
* BinocOff
* BinocOn
* Binoculars
* BottomDive
* bottomSwim
* CanNotMove
* carriedStill
* ChopperHeavy_L_GetIn_H
* ChopperHeavy_L_GetOut_H
* ChopperHeavy_L_Static_H
* ChopperHeavy_LP_Static_H
* ChopperHeavy_Lux_GetIn_H
* chopperheavy_Lux_getout_H
* ChopperHeavy_R_GetIn_H
* ChopperHeavy_R_GetOut_H
* ChopperHeavy_R_static_H
* chopperLight_C_L_idleA_H
* chopperLight_C_L_idleB_H
* chopperLight_C_L_idleC_H
* chopperLight_C_L_idleD_H
* chopperLight_C_L_static_H
* chopperLight_C_LIn_H
* chopperLight_C_LOut_H
* chopperLight_C_R_idleA_H
* chopperLight_C_R_idleB_H
* chopperLight_C_R_idleC_H
* chopperLight_C_R_idleD_H
* chopperLight_C_R_static_H
* chopperLight_C_Rin_H
* chopperLight_C_Rout_H
* chopperLight_CB_static_H
* chopperLight_L_In_H
* chopperLight_L_Out_H
* chopperLight_L_static_H
* chopperLight_R_in_H
* chopperLight_R_out_H
* chopperLight_R_static_H
* chopperLight_RP_static_H
* Civil
* CivilLying
* Combat
* commander_apctracked1_in
* commander_apctracked1_out
* commander_apctracked1aa_in
* commander_apctracked1aa_out
* commander_apctracked1rcws_out
* commander_apctracked3_in
* commander_apctracked3_out
* commander_apcwheeled1_in
* commander_apcwheeled1_out
* commander_apcwheeled2_in
* commander_apcwheeled2_out
* commander_apcwheeled2hi_in
* commander_apcwheeled2hi_out
* commander_mbt3_in
* commander_mbt3_out
* commander_MRAP_03
* commander_sdv
* copilot_Heli_Light_02
* copilot_Heli_Light_02_Enter
* copilot_Heli_Light_02_Exit
* copilot_Heli_Light_03
* copilot_Heli_Light_03_Enter
* copilot_Heli_Light_03_Exit
* crew_tank01_in
* crew_tank01_out
* Crouch
* Default
* Diary
* Die
* DismountOptic
* DismountSide
* dooraction
* Down
* driver_apctracked3_in
* driver_apctracked3_out
* driver_apcwheeled2_in
* driver_apcwheeled2_out
* driver_boat01
* driver_hemtt
* Driver_High01
* Driver_low01
* driver_mantis
* Driver_mid01
* driver_MRAP_01
* driver_MRAP_03
* driver_offroad01
* driver_quadbike
* driver_sdv
* driver_tractor
* driver_Truck_02
* driver_ugv_01
* EvasiveLeft
* EvasiveRight
* FastB
* FastF
* FastL
* FastLB
* FastLF
* FastR
* FastRB
* FastRF
* FireNotPossible
* Gear
* gestureAdvance
* GestureAgonyCargo
* gestureAttack
* gestureCeaseFire
* gestureCover
* GestureDismountMuzzle
* gestureFollow
* gestureFreeze
* gestureGo
* gestureGoB
* gestureHi
* gestureHiB
* gestureHiC
* GestureLegPush
* GestureMountMuzzle
* gestureNo
* gestureNod
* gesturePoint
* GestureReloadDMR
* GestureReloadEBR
* GestureReloadFlaregun
* GestureReloadKatiba
* GestureReloadLRR
* GestureReloadM200
* GestureReloadM4SSAS
* GestureReloadMk20
* GestureReloadMX
* GestureReloadMXCompact
* GestureReloadMXSniper
* GestureReloadPistol
* GestureReloadPistolHeavy02
* GestureReloadSDAR
* GestureReloadSMG_01
* GestureReloadSMG_02
* GestureReloadSMG_03
* GestureReloadTRG
* GestureReloadTRGUGL
* GestureSpasm0
* GestureSpasm0weak
* GestureSpasm1
* GestureSpasm1weak
* GestureSpasm2
* GestureSpasm2weak
* GestureSpasm3
* GestureSpasm3weak
* GestureSpasm4
* GestureSpasm4weak
* GestureSpasm5
* GestureSpasm5weak
* GestureSpasm6
* GestureSpasm6weak
* gestureUp
* gestureYes
* GetInAMV_cargo
* GetInAssaultBoat
* GetInHeli_Attack_01Gunner
* GetInHeli_Attack_01Pilot
* GetInHeli_Light_01bench
* GetInHeli_Transport_01Cargo
* GetInHeli_Transport_02Cargo
* GetInHelicopterCargo
* GetInHemttBack
* GetInHigh
* GetInLow
* GetInMantis
* GetInMedium
* GetInMortar
* GetInMRAP_01
* GetInMRAP_01_cargo
* GetInMRAP_03
* GetInOffroad
* GetInOffroadBack
* GetInOffroadCargo
* GetInQuadbike
* GetInQuadbike_cargo
* GetInSDV
* GetInSpeedboat
* GetOutAssaultBoat
* GetOutHeli_Attack_01Gunner
* GetOutHeli_Attack_01Pilot
* GetOutHeli_Light_01bench
* GetOutHelicopterCargo
* GetOutHigh
* GetOutHighHemtt
* GetOutHighZamak
* GetOutLow
* GetOutMantis
* GetOutMedium
* GetOutMortar
* GetOutMRAP_01
* GetOutMRAP_01_cargo
* GetOutPara
* GetOutQuadbike
* GetOutQuadbike_cargo
* GetOutSDV
* GetOutSpeedboat
* GetOver
* grabCarried
* grabCarry
* grabDrag
* grabDragged
* gunner_apctracked1aa_in
* gunner_apctracked1aa_out
* gunner_apctracked3_in
* gunner_apctracked3_out
* gunner_apcwheeled1_in
* gunner_apcwheeled1_out
* gunner_Heli_Transport_01
* gunner_mbt3_in
* gunner_mbt3_out
* gunner_mortar
* gunner_MRAP_01
* gunner_MRAP_03
* gunner_MRAP_03_lookingatmonitor
* gunner_standup01
* gunner_static_low01
* gunner_staticlauncher
* HandGunOn
* healedStart
* healedStop
* Heli_Attack_01_Gunner
* Heli_Attack_01_Gunner_Enter
* Heli_Attack_01_Gunner_Exit
* Heli_Attack_01_Pilot
* Heli_Attack_01_Pilot_Enter
* Heli_Attack_01_Pilot_Exit
* Heli_Attack_02_Cargo
* Heli_Attack_02_Gunner_SettleIn
* Heli_Attack_02_Pilot
* Heli_Light_02_Cargo
* Heli_Light_02_Gunner
* Heli_Light_02_Pilot
* JumpOff
* LadderOff
* LadderOffBottom
* LadderOffTop
* LadderOnDown
* LadderOnUp
* Lying
* mbt1_slot1_in
* mbt1_slot1_out
* mbt1_slot2_in
* mbt1_slot2_out
* mbt1c_slot2_in
* mbt1c_slot2_out
* mbt2_slot1_in
* mbt2_slot1_out
* mbt2_slot2_in
* mbt2_slot2_out
* mbt2_slot2a_in
* mbt2_slot2a_out
* mbt2_slot2b_in
* mbt2_slot2b_out
* Medic
* MedicOther
* medicStart
* medicStartRightSide
* medicStartUp
* medicStop
* Mi17_Cargo02
* Mk201_Turret
* Mk34_Turret
* Mortar_01_F_Turret
* Mortar_Gunner
* MountOptic
* MountSide
* Para_Pilot
* passenger_apc_generic01
* passenger_apc_generic02
* passenger_apc_generic02b
* passenger_apc_generic03
* passenger_apc_generic04
* passenger_apc_narrow_generic01
* passenger_apc_narrow_generic02
* passenger_apc_narrow_generic03
* passenger_apc_narrow_generic03still
* passenger_boat_holdleft
* passenger_boat_holdleft2
* passenger_boat_holdright
* passenger_boat_holdright2
* passenger_boat_rightrear
* passenger_flatground_crosslegs
* passenger_flatground_generic01
* passenger_flatground_generic02
* passenger_flatground_generic03
* passenger_flatground_generic04
* passenger_flatground_generic05
* passenger_flatground_leanleft
* passenger_flatground_leanright
* passenger_generic01_foldhands
* passenger_generic01_leanleft
* passenger_generic01_leanright
* passenger_injured_medevac_truck01
* passenger_injured_medevac_truck02
* passenger_injured_medevac_truck03
* passenger_low01
* passenger_mantisrear
* passenger_MRAP_01_back
* passenger_MRAP_01_front
* passenger_MRAP_03exgunner
* passenger_quadbike
* passenger_sdv
* passenger_VAN_codriver01
* passenger_VAN_codriver02
* PBX_Cargo01
* PBX_Cargo02
* PBX_Cargo03
* PBX_Driver
* pilot_Heli_Attack_01
* pilot_Heli_Light_02
* pilot_Heli_Light_02_Enter
* pilot_Heli_Light_02_Exit
* pilot_Heli_Light_03
* pilot_Heli_Light_03_Enter
* pilot_Heli_Light_03_Exit
* pilot_Heli_Transport_01
* Plane_Fighter_01_Pilot
* Plane_Fighter_03_pilot
* Plane_Transport_01_Cargo
* Plane_Transport_01_Pilot
* PlayerCrouch
* PlayerProne
* PlayerSlowB
* PlayerSlowF
* PlayerSlowL
* PlayerSlowLB
* PlayerSlowLF
* PlayerSlowR
* PlayerSlowRB
* PlayerSlowRF
* PlayerStand
* PlayerTactB
* PlayerTactF
* PlayerTactL
* PlayerTactLB
* PlayerTactLF
* PlayerTactR
* PlayerTactRB
* PlayerTactRF
* PlayerWalkB
* PlayerWalkF
* PlayerWalkL
* PlayerWalkLB
* PlayerWalkLF
* PlayerWalkR
* PlayerWalkRB
* PlayerWalkRF
* PrimaryWeapon
* PutDown
* PutDownEnd
* Relax
* released
* releasedBad
* reloadGM6
* ReloadMagazine
* ReloadMGun
* ReloadMortar
* ReloadRPG
* RHIB_Cargo
* RHIB_Driver
* RHIB_Gunner
* Salute
* saluteOff
* SecondaryWeapon
* SitDown
* SlowB
* SlowF
* SlowL
* SlowLB
* SlowLF
* SlowR
* SlowRB
* SlowRF
* Stand
* startDive
* StartFreefall
* startSwim
* Static_Turret
* Stop
* StopDive
* StopRelaxed
* StopSwim
* StrokeFist
* StrokeGun
* SurfaceDive
* surfaceSwim
* Surrender
* swimDown
* swimUp
* TactB
* TactF
* TactL
* TactLB
* TactLF
* TactR
* TactRB
* TactRF
* TakeFlag
* TestDriver
* TestDriverOut
* TestGunner
* ThrowGrenade
* ThrowPrepare
* Treated
* Truck_02_Driver
* Truck_Cargo01
* Truck_Cargo02
* Truck_Cargo03
* Truck_Cargo04
* Truck_Driver
* TurnL
* TurnLRelaxed
* TurnR
* TurnRRelaxed
* Unconscious
* Up
* WalkB
* WalkF
* WalkL
* WalkLB
* WalkLF
* WalkR
* WalkRB
* WalkRF
* WeaponOff
* WeaponOn
* Zodiac_Cargo01
* Zodiac_Cargo02
* Zodiac_Cargo03
* Zodiac_Cargo04
* Zodiac_Driver
++[[User:Str|Str]] ([[User talk:Str|talk]]) 11:49, 9 March 2014 (CET)


'''Some other possible playactions:'''<br>
"walkf" - walk forward<br>
"walkb" - walk backwards<br>
"walkr" - strafe right<br>
"walkl" - strafe left<br>
"grabdrag" - initiate First Aid dragging animation<br>
"stopdrag" - stops First Aid dragging animation<br>
"reloadMagazine" - reloads the current magazine<br>
"gestureFreeze" - hand signal "Freeze"<br>
"GestureGo"<br>
"GestureCover"<br>
"GestureAttack"<br>
"GestureCeaseFire"<br>
"GestureFollow"<br>
"GestureUp"<br>
"GestureAdvance"<br>
"GesturePoint"<br><br>
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
--[[User:Wolfrug|Wolfrug]] 09:40, 12 October 2010 (CEST)
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 12:49, 9 March 2014

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated.
Groups:
Uncategorised

Syntax

Syntax:
soldier playAction action
Parameters:
soldier: Object -
action: String -
Return Value:
Nothing

Examples

Example 1:
soldierOne playAction "SitDown"

Additional Information

See also:
playActionNowplayMoveplayMoveNowswitchMoveplayGesture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Arma 3 Playactions

  • AdjustB
  • AdjustF
  • AdjustL
  • AdjustLB
  • AdjustLF
  • AdjustR
  • AdjustRB
  • AdjustRF
  • agonyStart
  • agonyStop
  • apctracked2_slot1_in
  • apctracked2_slot1_out
  • apctracked2_slot2_in
  • apctracked2_slot2_out
  • apcwheeled3_slot1_in
  • apcwheeled3_slot1_out
  • bench_Heli_Light_01_get_in
  • bench_Heli_Light_01_get_out
  • BinocOff
  • BinocOn
  • Binoculars
  • BottomDive
  • bottomSwim
  • CanNotMove
  • carriedStill
  • ChopperHeavy_L_GetIn_H
  • ChopperHeavy_L_GetOut_H
  • ChopperHeavy_L_Static_H
  • ChopperHeavy_LP_Static_H
  • ChopperHeavy_Lux_GetIn_H
  • chopperheavy_Lux_getout_H
  • ChopperHeavy_R_GetIn_H
  • ChopperHeavy_R_GetOut_H
  • ChopperHeavy_R_static_H
  • chopperLight_C_L_idleA_H
  • chopperLight_C_L_idleB_H
  • chopperLight_C_L_idleC_H
  • chopperLight_C_L_idleD_H
  • chopperLight_C_L_static_H
  • chopperLight_C_LIn_H
  • chopperLight_C_LOut_H
  • chopperLight_C_R_idleA_H
  • chopperLight_C_R_idleB_H
  • chopperLight_C_R_idleC_H
  • chopperLight_C_R_idleD_H
  • chopperLight_C_R_static_H
  • chopperLight_C_Rin_H
  • chopperLight_C_Rout_H
  • chopperLight_CB_static_H
  • chopperLight_L_In_H
  • chopperLight_L_Out_H
  • chopperLight_L_static_H
  • chopperLight_R_in_H
  • chopperLight_R_out_H
  • chopperLight_R_static_H
  • chopperLight_RP_static_H
  • Civil
  • CivilLying
  • Combat
  • commander_apctracked1_in
  • commander_apctracked1_out
  • commander_apctracked1aa_in
  • commander_apctracked1aa_out
  • commander_apctracked1rcws_out
  • commander_apctracked3_in
  • commander_apctracked3_out
  • commander_apcwheeled1_in
  • commander_apcwheeled1_out
  • commander_apcwheeled2_in
  • commander_apcwheeled2_out
  • commander_apcwheeled2hi_in
  • commander_apcwheeled2hi_out
  • commander_mbt3_in
  • commander_mbt3_out
  • commander_MRAP_03
  • commander_sdv
  • copilot_Heli_Light_02
  • copilot_Heli_Light_02_Enter
  • copilot_Heli_Light_02_Exit
  • copilot_Heli_Light_03
  • copilot_Heli_Light_03_Enter
  • copilot_Heli_Light_03_Exit
  • crew_tank01_in
  • crew_tank01_out
  • Crouch
  • Default
  • Diary
  • Die
  • DismountOptic
  • DismountSide
  • dooraction
  • Down
  • driver_apctracked3_in
  • driver_apctracked3_out
  • driver_apcwheeled2_in
  • driver_apcwheeled2_out
  • driver_boat01
  • driver_hemtt
  • Driver_High01
  • Driver_low01
  • driver_mantis
  • Driver_mid01
  • driver_MRAP_01
  • driver_MRAP_03
  • driver_offroad01
  • driver_quadbike
  • driver_sdv
  • driver_tractor
  • driver_Truck_02
  • driver_ugv_01
  • EvasiveLeft
  • EvasiveRight
  • FastB
  • FastF
  • FastL
  • FastLB
  • FastLF
  • FastR
  • FastRB
  • FastRF
  • FireNotPossible
  • Gear
  • gestureAdvance
  • GestureAgonyCargo
  • gestureAttack
  • gestureCeaseFire
  • gestureCover
  • GestureDismountMuzzle
  • gestureFollow
  • gestureFreeze
  • gestureGo
  • gestureGoB
  • gestureHi
  • gestureHiB
  • gestureHiC
  • GestureLegPush
  • GestureMountMuzzle
  • gestureNo
  • gestureNod
  • gesturePoint
  • GestureReloadDMR
  • GestureReloadEBR
  • GestureReloadFlaregun
  • GestureReloadKatiba
  • GestureReloadLRR
  • GestureReloadM200
  • GestureReloadM4SSAS
  • GestureReloadMk20
  • GestureReloadMX
  • GestureReloadMXCompact
  • GestureReloadMXSniper
  • GestureReloadPistol
  • GestureReloadPistolHeavy02
  • GestureReloadSDAR
  • GestureReloadSMG_01
  • GestureReloadSMG_02
  • GestureReloadSMG_03
  • GestureReloadTRG
  • GestureReloadTRGUGL
  • GestureSpasm0
  • GestureSpasm0weak
  • GestureSpasm1
  • GestureSpasm1weak
  • GestureSpasm2
  • GestureSpasm2weak
  • GestureSpasm3
  • GestureSpasm3weak
  • GestureSpasm4
  • GestureSpasm4weak
  • GestureSpasm5
  • GestureSpasm5weak
  • GestureSpasm6
  • GestureSpasm6weak
  • gestureUp
  • gestureYes
  • GetInAMV_cargo
  • GetInAssaultBoat
  • GetInHeli_Attack_01Gunner
  • GetInHeli_Attack_01Pilot
  • GetInHeli_Light_01bench
  • GetInHeli_Transport_01Cargo
  • GetInHeli_Transport_02Cargo
  • GetInHelicopterCargo
  • GetInHemttBack
  • GetInHigh
  • GetInLow
  • GetInMantis
  • GetInMedium
  • GetInMortar
  • GetInMRAP_01
  • GetInMRAP_01_cargo
  • GetInMRAP_03
  • GetInOffroad
  • GetInOffroadBack
  • GetInOffroadCargo
  • GetInQuadbike
  • GetInQuadbike_cargo
  • GetInSDV
  • GetInSpeedboat
  • GetOutAssaultBoat
  • GetOutHeli_Attack_01Gunner
  • GetOutHeli_Attack_01Pilot
  • GetOutHeli_Light_01bench
  • GetOutHelicopterCargo
  • GetOutHigh
  • GetOutHighHemtt
  • GetOutHighZamak
  • GetOutLow
  • GetOutMantis
  • GetOutMedium
  • GetOutMortar
  • GetOutMRAP_01
  • GetOutMRAP_01_cargo
  • GetOutPara
  • GetOutQuadbike
  • GetOutQuadbike_cargo
  • GetOutSDV
  • GetOutSpeedboat
  • GetOver
  • grabCarried
  • grabCarry
  • grabDrag
  • grabDragged
  • gunner_apctracked1aa_in
  • gunner_apctracked1aa_out
  • gunner_apctracked3_in
  • gunner_apctracked3_out
  • gunner_apcwheeled1_in
  • gunner_apcwheeled1_out
  • gunner_Heli_Transport_01
  • gunner_mbt3_in
  • gunner_mbt3_out
  • gunner_mortar
  • gunner_MRAP_01
  • gunner_MRAP_03
  • gunner_MRAP_03_lookingatmonitor
  • gunner_standup01
  • gunner_static_low01
  • gunner_staticlauncher
  • HandGunOn
  • healedStart
  • healedStop
  • Heli_Attack_01_Gunner
  • Heli_Attack_01_Gunner_Enter
  • Heli_Attack_01_Gunner_Exit
  • Heli_Attack_01_Pilot
  • Heli_Attack_01_Pilot_Enter
  • Heli_Attack_01_Pilot_Exit
  • Heli_Attack_02_Cargo
  • Heli_Attack_02_Gunner_SettleIn
  • Heli_Attack_02_Pilot
  • Heli_Light_02_Cargo
  • Heli_Light_02_Gunner
  • Heli_Light_02_Pilot
  • JumpOff
  • LadderOff
  • LadderOffBottom
  • LadderOffTop
  • LadderOnDown
  • LadderOnUp
  • Lying
  • mbt1_slot1_in
  • mbt1_slot1_out
  • mbt1_slot2_in
  • mbt1_slot2_out
  • mbt1c_slot2_in
  • mbt1c_slot2_out
  • mbt2_slot1_in
  • mbt2_slot1_out
  • mbt2_slot2_in
  • mbt2_slot2_out
  • mbt2_slot2a_in
  • mbt2_slot2a_out
  • mbt2_slot2b_in
  • mbt2_slot2b_out
  • Medic
  • MedicOther
  • medicStart
  • medicStartRightSide
  • medicStartUp
  • medicStop
  • Mi17_Cargo02
  • Mk201_Turret
  • Mk34_Turret
  • Mortar_01_F_Turret
  • Mortar_Gunner
  • MountOptic
  • MountSide
  • Para_Pilot
  • passenger_apc_generic01
  • passenger_apc_generic02
  • passenger_apc_generic02b
  • passenger_apc_generic03
  • passenger_apc_generic04
  • passenger_apc_narrow_generic01
  • passenger_apc_narrow_generic02
  • passenger_apc_narrow_generic03
  • passenger_apc_narrow_generic03still
  • passenger_boat_holdleft
  • passenger_boat_holdleft2
  • passenger_boat_holdright
  • passenger_boat_holdright2
  • passenger_boat_rightrear
  • passenger_flatground_crosslegs
  • passenger_flatground_generic01
  • passenger_flatground_generic02
  • passenger_flatground_generic03
  • passenger_flatground_generic04
  • passenger_flatground_generic05
  • passenger_flatground_leanleft
  • passenger_flatground_leanright
  • passenger_generic01_foldhands
  • passenger_generic01_leanleft
  • passenger_generic01_leanright
  • passenger_injured_medevac_truck01
  • passenger_injured_medevac_truck02
  • passenger_injured_medevac_truck03
  • passenger_low01
  • passenger_mantisrear
  • passenger_MRAP_01_back
  • passenger_MRAP_01_front
  • passenger_MRAP_03exgunner
  • passenger_quadbike
  • passenger_sdv
  • passenger_VAN_codriver01
  • passenger_VAN_codriver02
  • PBX_Cargo01
  • PBX_Cargo02
  • PBX_Cargo03
  • PBX_Driver
  • pilot_Heli_Attack_01
  • pilot_Heli_Light_02
  • pilot_Heli_Light_02_Enter
  • pilot_Heli_Light_02_Exit
  • pilot_Heli_Light_03
  • pilot_Heli_Light_03_Enter
  • pilot_Heli_Light_03_Exit
  • pilot_Heli_Transport_01
  • Plane_Fighter_01_Pilot
  • Plane_Fighter_03_pilot
  • Plane_Transport_01_Cargo
  • Plane_Transport_01_Pilot
  • PlayerCrouch
  • PlayerProne
  • PlayerSlowB
  • PlayerSlowF
  • PlayerSlowL
  • PlayerSlowLB
  • PlayerSlowLF
  • PlayerSlowR
  • PlayerSlowRB
  • PlayerSlowRF
  • PlayerStand
  • PlayerTactB
  • PlayerTactF
  • PlayerTactL
  • PlayerTactLB
  • PlayerTactLF
  • PlayerTactR
  • PlayerTactRB
  • PlayerTactRF
  • PlayerWalkB
  • PlayerWalkF
  • PlayerWalkL
  • PlayerWalkLB
  • PlayerWalkLF
  • PlayerWalkR
  • PlayerWalkRB
  • PlayerWalkRF
  • PrimaryWeapon
  • PutDown
  • PutDownEnd
  • Relax
  • released
  • releasedBad
  • reloadGM6
  • ReloadMagazine
  • ReloadMGun
  • ReloadMortar
  • ReloadRPG
  • RHIB_Cargo
  • RHIB_Driver
  • RHIB_Gunner
  • Salute
  • saluteOff
  • SecondaryWeapon
  • SitDown
  • SlowB
  • SlowF
  • SlowL
  • SlowLB
  • SlowLF
  • SlowR
  • SlowRB
  • SlowRF
  • Stand
  • startDive
  • StartFreefall
  • startSwim
  • Static_Turret
  • Stop
  • StopDive
  • StopRelaxed
  • StopSwim
  • StrokeFist
  • StrokeGun
  • SurfaceDive
  • surfaceSwim
  • Surrender
  • swimDown
  • swimUp
  • TactB
  • TactF
  • TactL
  • TactLB
  • TactLF
  • TactR
  • TactRB
  • TactRF
  • TakeFlag
  • TestDriver
  • TestDriverOut
  • TestGunner
  • ThrowGrenade
  • ThrowPrepare
  • Treated
  • Truck_02_Driver
  • Truck_Cargo01
  • Truck_Cargo02
  • Truck_Cargo03
  • Truck_Cargo04
  • Truck_Driver
  • TurnL
  • TurnLRelaxed
  • TurnR
  • TurnRRelaxed
  • Unconscious
  • Up
  • WalkB
  • WalkF
  • WalkL
  • WalkLB
  • WalkLF
  • WalkR
  • WalkRB
  • WalkRF
  • WeaponOff
  • WeaponOn
  • Zodiac_Cargo01
  • Zodiac_Cargo02
  • Zodiac_Cargo03
  • Zodiac_Cargo04
  • Zodiac_Driver

++Str (talk) 11:49, 9 March 2014 (CET)

Bottom Section