playAction: Difference between revisions

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| When used on a person, a smooth transition to the given action will be initiated.
| When used on a person, a smooth transition to the given action will be initiated.
<br>
For Arma 3 actions see: [[playAction/actions]].


|= Description
|= Description
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<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
==== Arma 3 Playactions ====
* AdjustB
* AdjustF
* AdjustL
* AdjustLB
* AdjustLF
* AdjustR
* AdjustRB
* AdjustRF
* agonyStart
* agonyStop
* apctracked2_slot1_in
* apctracked2_slot1_out
* apctracked2_slot2_in
* apctracked2_slot2_out
* apcwheeled3_slot1_in
* apcwheeled3_slot1_out
* bench_Heli_Light_01_get_in
* bench_Heli_Light_01_get_out
* BinocOff
* BinocOn
* Binoculars
* BottomDive
* bottomSwim
* CanNotMove
* carriedStill
* ChopperHeavy_L_GetIn_H
* ChopperHeavy_L_GetOut_H
* ChopperHeavy_L_Static_H
* ChopperHeavy_LP_Static_H
* ChopperHeavy_Lux_GetIn_H
* chopperheavy_Lux_getout_H
* ChopperHeavy_R_GetIn_H
* ChopperHeavy_R_GetOut_H
* ChopperHeavy_R_static_H
* chopperLight_C_L_idleA_H
* chopperLight_C_L_idleB_H
* chopperLight_C_L_idleC_H
* chopperLight_C_L_idleD_H
* chopperLight_C_L_static_H
* chopperLight_C_LIn_H
* chopperLight_C_LOut_H
* chopperLight_C_R_idleA_H
* chopperLight_C_R_idleB_H
* chopperLight_C_R_idleC_H
* chopperLight_C_R_idleD_H
* chopperLight_C_R_static_H
* chopperLight_C_Rin_H
* chopperLight_C_Rout_H
* chopperLight_CB_static_H
* chopperLight_L_In_H
* chopperLight_L_Out_H
* chopperLight_L_static_H
* chopperLight_R_in_H
* chopperLight_R_out_H
* chopperLight_R_static_H
* chopperLight_RP_static_H
* Civil
* CivilLying
* Combat
* commander_apctracked1_in
* commander_apctracked1_out
* commander_apctracked1aa_in
* commander_apctracked1aa_out
* commander_apctracked1rcws_out
* commander_apctracked3_in
* commander_apctracked3_out
* commander_apcwheeled1_in
* commander_apcwheeled1_out
* commander_apcwheeled2_in
* commander_apcwheeled2_out
* commander_apcwheeled2hi_in
* commander_apcwheeled2hi_out
* commander_mbt3_in
* commander_mbt3_out
* commander_MRAP_03
* commander_sdv
* copilot_Heli_Light_02
* copilot_Heli_Light_02_Enter
* copilot_Heli_Light_02_Exit
* copilot_Heli_Light_03
* copilot_Heli_Light_03_Enter
* copilot_Heli_Light_03_Exit
* crew_tank01_in
* crew_tank01_out
* Crouch
* Default
* Diary
* Die
* DismountOptic
* DismountSide
* dooraction
* Down
* driver_apctracked3_in
* driver_apctracked3_out
* driver_apcwheeled2_in
* driver_apcwheeled2_out
* driver_boat01
* driver_hemtt
* Driver_High01
* Driver_low01
* driver_mantis
* Driver_mid01
* driver_MRAP_01
* driver_MRAP_03
* driver_offroad01
* driver_quadbike
* driver_sdv
* driver_tractor
* driver_Truck_02
* driver_ugv_01
* EvasiveLeft
* EvasiveRight
* FastB
* FastF
* FastL
* FastLB
* FastLF
* FastR
* FastRB
* FastRF
* FireNotPossible
* Gear
* gestureAdvance
* GestureAgonyCargo
* gestureAttack
* gestureCeaseFire
* gestureCover
* GestureDismountMuzzle
* gestureFollow
* gestureFreeze
* gestureGo
* gestureGoB
* gestureHi
* gestureHiB
* gestureHiC
* GestureLegPush
* GestureMountMuzzle
* gestureNo
* gestureNod
* gesturePoint
* GestureReloadDMR
* GestureReloadEBR
* GestureReloadFlaregun
* GestureReloadKatiba
* GestureReloadLRR
* GestureReloadM200
* GestureReloadM4SSAS
* GestureReloadMk20
* GestureReloadMX
* GestureReloadMXCompact
* GestureReloadMXSniper
* GestureReloadPistol
* GestureReloadPistolHeavy02
* GestureReloadSDAR
* GestureReloadSMG_01
* GestureReloadSMG_02
* GestureReloadSMG_03
* GestureReloadTRG
* GestureReloadTRGUGL
* GestureSpasm0
* GestureSpasm0weak
* GestureSpasm1
* GestureSpasm1weak
* GestureSpasm2
* GestureSpasm2weak
* GestureSpasm3
* GestureSpasm3weak
* GestureSpasm4
* GestureSpasm4weak
* GestureSpasm5
* GestureSpasm5weak
* GestureSpasm6
* GestureSpasm6weak
* gestureUp
* gestureYes
* GetInAMV_cargo
* GetInAssaultBoat
* GetInHeli_Attack_01Gunner
* GetInHeli_Attack_01Pilot
* GetInHeli_Light_01bench
* GetInHeli_Transport_01Cargo
* GetInHeli_Transport_02Cargo
* GetInHelicopterCargo
* GetInHemttBack
* GetInHigh
* GetInLow
* GetInMantis
* GetInMedium
* GetInMortar
* GetInMRAP_01
* GetInMRAP_01_cargo
* GetInMRAP_03
* GetInOffroad
* GetInOffroadBack
* GetInOffroadCargo
* GetInQuadbike
* GetInQuadbike_cargo
* GetInSDV
* GetInSpeedboat
* GetOutAssaultBoat
* GetOutHeli_Attack_01Gunner
* GetOutHeli_Attack_01Pilot
* GetOutHeli_Light_01bench
* GetOutHelicopterCargo
* GetOutHigh
* GetOutHighHemtt
* GetOutHighZamak
* GetOutLow
* GetOutMantis
* GetOutMedium
* GetOutMortar
* GetOutMRAP_01
* GetOutMRAP_01_cargo
* GetOutPara
* GetOutQuadbike
* GetOutQuadbike_cargo
* GetOutSDV
* GetOutSpeedboat
* GetOver
* grabCarried
* grabCarry
* grabDrag
* grabDragged
* gunner_apctracked1aa_in
* gunner_apctracked1aa_out
* gunner_apctracked3_in
* gunner_apctracked3_out
* gunner_apcwheeled1_in
* gunner_apcwheeled1_out
* gunner_Heli_Transport_01
* gunner_mbt3_in
* gunner_mbt3_out
* gunner_mortar
* gunner_MRAP_01
* gunner_MRAP_03
* gunner_MRAP_03_lookingatmonitor
* gunner_standup01
* gunner_static_low01
* gunner_staticlauncher
* HandGunOn
* healedStart
* healedStop
* Heli_Attack_01_Gunner
* Heli_Attack_01_Gunner_Enter
* Heli_Attack_01_Gunner_Exit
* Heli_Attack_01_Pilot
* Heli_Attack_01_Pilot_Enter
* Heli_Attack_01_Pilot_Exit
* Heli_Attack_02_Cargo
* Heli_Attack_02_Gunner_SettleIn
* Heli_Attack_02_Pilot
* Heli_Light_02_Cargo
* Heli_Light_02_Gunner
* Heli_Light_02_Pilot
* JumpOff
* LadderOff
* LadderOffBottom
* LadderOffTop
* LadderOnDown
* LadderOnUp
* Lying
* mbt1_slot1_in
* mbt1_slot1_out
* mbt1_slot2_in
* mbt1_slot2_out
* mbt1c_slot2_in
* mbt1c_slot2_out
* mbt2_slot1_in
* mbt2_slot1_out
* mbt2_slot2_in
* mbt2_slot2_out
* mbt2_slot2a_in
* mbt2_slot2a_out
* mbt2_slot2b_in
* mbt2_slot2b_out
* Medic
* MedicOther
* medicStart
* medicStartRightSide
* medicStartUp
* medicStop
* Mi17_Cargo02
* Mk201_Turret
* Mk34_Turret
* Mortar_01_F_Turret
* Mortar_Gunner
* MountOptic
* MountSide
* Para_Pilot
* passenger_apc_generic01
* passenger_apc_generic02
* passenger_apc_generic02b
* passenger_apc_generic03
* passenger_apc_generic04
* passenger_apc_narrow_generic01
* passenger_apc_narrow_generic02
* passenger_apc_narrow_generic03
* passenger_apc_narrow_generic03still
* passenger_boat_holdleft
* passenger_boat_holdleft2
* passenger_boat_holdright
* passenger_boat_holdright2
* passenger_boat_rightrear
* passenger_flatground_crosslegs
* passenger_flatground_generic01
* passenger_flatground_generic02
* passenger_flatground_generic03
* passenger_flatground_generic04
* passenger_flatground_generic05
* passenger_flatground_leanleft
* passenger_flatground_leanright
* passenger_generic01_foldhands
* passenger_generic01_leanleft
* passenger_generic01_leanright
* passenger_injured_medevac_truck01
* passenger_injured_medevac_truck02
* passenger_injured_medevac_truck03
* passenger_low01
* passenger_mantisrear
* passenger_MRAP_01_back
* passenger_MRAP_01_front
* passenger_MRAP_03exgunner
* passenger_quadbike
* passenger_sdv
* passenger_VAN_codriver01
* passenger_VAN_codriver02
* PBX_Cargo01
* PBX_Cargo02
* PBX_Cargo03
* PBX_Driver
* pilot_Heli_Attack_01
* pilot_Heli_Light_02
* pilot_Heli_Light_02_Enter
* pilot_Heli_Light_02_Exit
* pilot_Heli_Light_03
* pilot_Heli_Light_03_Enter
* pilot_Heli_Light_03_Exit
* pilot_Heli_Transport_01
* Plane_Fighter_01_Pilot
* Plane_Fighter_03_pilot
* Plane_Transport_01_Cargo
* Plane_Transport_01_Pilot
* PlayerCrouch
* PlayerProne
* PlayerSlowB
* PlayerSlowF
* PlayerSlowL
* PlayerSlowLB
* PlayerSlowLF
* PlayerSlowR
* PlayerSlowRB
* PlayerSlowRF
* PlayerStand
* PlayerTactB
* PlayerTactF
* PlayerTactL
* PlayerTactLB
* PlayerTactLF
* PlayerTactR
* PlayerTactRB
* PlayerTactRF
* PlayerWalkB
* PlayerWalkF
* PlayerWalkL
* PlayerWalkLB
* PlayerWalkLF
* PlayerWalkR
* PlayerWalkRB
* PlayerWalkRF
* PrimaryWeapon
* PutDown
* PutDownEnd
* Relax
* released
* releasedBad
* reloadGM6
* ReloadMagazine
* ReloadMGun
* ReloadMortar
* ReloadRPG
* RHIB_Cargo
* RHIB_Driver
* RHIB_Gunner
* Salute
* saluteOff
* SecondaryWeapon
* SitDown
* SlowB
* SlowF
* SlowL
* SlowLB
* SlowLF
* SlowR
* SlowRB
* SlowRF
* Stand
* startDive
* StartFreefall
* startSwim
* Static_Turret
* Stop
* StopDive
* StopRelaxed
* StopSwim
* StrokeFist
* StrokeGun
* SurfaceDive
* surfaceSwim
* Surrender
* swimDown
* swimUp
* TactB
* TactF
* TactL
* TactLB
* TactLF
* TactR
* TactRB
* TactRF
* TakeFlag
* TestDriver
* TestDriverOut
* TestGunner
* ThrowGrenade
* ThrowPrepare
* Treated
* Truck_02_Driver
* Truck_Cargo01
* Truck_Cargo02
* Truck_Cargo03
* Truck_Cargo04
* Truck_Driver
* TurnL
* TurnLRelaxed
* TurnR
* TurnRRelaxed
* Unconscious
* Up
* WalkB
* WalkF
* WalkL
* WalkLB
* WalkLF
* WalkR
* WalkRB
* WalkRF
* WeaponOff
* WeaponOn
* Zodiac_Cargo01
* Zodiac_Cargo02
* Zodiac_Cargo03
* Zodiac_Cargo04
* Zodiac_Driver
++[[User:Str|Str]] ([[User talk:Str|talk]]) 11:49, 9 March 2014 (CET)


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 20:36, 4 April 2014

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated.
For Arma 3 actions see: playAction/actions.
Groups:
Uncategorised

Syntax

Syntax:
soldier playAction action
Parameters:
soldier: Object -
action: String -
Return Value:
Nothing

Examples

Example 1:
soldierOne playAction "SitDown"

Additional Information

See also:
playActionNowplayMoveplayMoveNowswitchMoveplayGesture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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