playActionNow: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| When used on a person,a smooth transition to the given action will be initiated, but all previous playAction are discarded. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| soldier '''playActionNow''' action |= Syntax
|game4= arma3
|version4= 0.50


|p1= soldier: [[Object]] -  |= PARAMETER1
|arg=local


|p2= action: [[String]] -  |= PARAMETER2
|eff= global


|p3= |= PARAMETER3
|gr1= Animations


| Nothing |= RETURNVALUE
|descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
<br>
For Arma 3 actions see: [[playAction/actions]].


|s1= soldier [[playActionNow]] action


|x1= <code>(example)</code>|= EXAMPLE1
|p1= soldier: [[Object]]
|p2= action: [[String]]
|r1= [[Nothing]]


____________________________________________________________________________________________
|x1= <sqf>soldierOne playActionNow "SitDown";</sqf>


| |= SEEALSO
|x2= <sqf>rabbitTwo playActionNow "WalkF";</sqf>


| |= MPBEHAVIOUR
|seealso= [[playAction]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt><dt>
<dd class="notedate">Posted on 2010-10-12 - 9:41</dd>
<dt class="note">'''[[User:Wolfrug|Wolfrug]] ([[User talk:Wolfrug|talk]])'''<dd class="note">
'''Some other possible playactions:'''<br>
"walkf" - walk forward<br>
"walkb" - walk backwards<br>
"walkr" - strafe right<br>
"walkl" - strafe left<br>
"grabdrag" - initiate First Aid dragging animation<br>
"stopdrag" - stops First Aid dragging animation<br>
"reloadMagazine" - reloads the current magazine<br>
"gestureFreeze" - hand signal "Freeze"<br>
"GestureGo"<br>
"GestureCover"<br>
"GestureAttack"<br>
"GestureCeaseFire"<br>
"GestureFollow"<br>
"GestureUp"<br>
"GestureAdvance"<br>
"GesturePoint"<br><br>
 
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
</dl>
</dl>


<h3 style='display:none'>Bottom Section</h3>
{{Note
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
|user= h -
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|timestamp= 20230905073658
|text= Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.<br>
Using {{Link|playAction|playAction}} doesn't.
}}

Latest revision as of 12:51, 26 March 2024

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
For Arma 3 actions see: playAction/actions.
Groups:
Animations

Syntax

Syntax:
soldier playActionNow action
Parameters:
soldier: Object
action: String
Return Value:
Nothing

Examples

Example 1:
soldierOne playActionNow "SitDown";
Example 2:
rabbitTwo playActionNow "WalkF";

Additional Information

See also:
playAction switchAction playMove playMoveNow switchMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2010-10-12 - 9:41
Wolfrug (talk)
Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
"reloadMagazine" - reloads the current magazine
"gestureFreeze" - hand signal "Freeze"
"GestureGo"
"GestureCover"
"GestureAttack"
"GestureCeaseFire"
"GestureFollow"
"GestureUp"
"GestureAdvance"
"GesturePoint"

Note that playAction works regardless of stance (rifle up, down, crouched, prone).
h - - c
Posted on Sep 05, 2023 - 07:36 (UTC)
Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.
Using playAction doesn't.