precision: Difference between revisions

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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Return the precision of the given entity, how is the entity able to be precise when moving to given target.
|descr= Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
{{Feature|informative|See {{Link|CfgVehicles Config Reference#precision}}.}}


|s1= [[precision]] entity
|s1= [[precision]] entity
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|p1= entity: [[Object]]
|p1= entity: [[Object]]


|r1= [[Number]]
|r1= [[Number]] - accuracy in metres


|x1= <code>{{cc|used in formationCDanger.fsm}}
|x1= <sqf>// used in formationCDanger.fsm
[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] { {{codecomment|/* ... */}} };</code>
if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };</sqf>


|seealso=
|seealso= [[visiblePositionASL]]
}}
}}

Latest revision as of 18:44, 4 January 2023

Hover & click on the images for description

Description

Description:
Return the movement precision of the given entity, how is the entity able to be precise when moving to given target.
Groups:
Object Manipulation

Syntax

Syntax:
precision entity
Parameters:
entity: Object
Return Value:
Number - accuracy in metres

Examples

Example 1:
// used in formationCDanger.fsm if (getPosATL _this distance _dangerPos <= precision _this) then { /* ... */ };

Additional Information

See also:
visiblePositionASL

Notes

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