progressLoadingScreen: Difference between revisions
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(add. ArmA2 classification) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | |||
[[ | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|eff= local | |||
|gr1= System | |||
|descr= If loading screen is shown, sets progress bar to the given value (interval is from 0 to 1]) | |||
|s1= [[progressLoadingScreen]] progress | |||
|p1= progress: [[Number]] - in range 0..1 | |||
|r1= [[Nothing]] | |||
|x1= <sqf>startLoadingScreen ["Loading My Mission"]; | |||
// | |||
// batch of code | |||
// | |||
progressLoadingScreen 0.25; | |||
// | |||
// batch of code | |||
// | |||
progressLoadingScreen 0.50; | |||
// | |||
// batch of code | |||
// | |||
progressLoadingScreen 0.95; | |||
// | |||
// batch of code | |||
// | |||
endLoadingScreen;</sqf> | |||
|seealso= [[startLoadingScreen]] [[endLoadingScreen]] [[progressPosition]] [[BIS_fnc_progressLoadingScreen]] | |||
}} |
Latest revision as of 11:23, 13 May 2022
Description
- Description:
- If loading screen is shown, sets progress bar to the given value (interval is from 0 to 1])
- Groups:
- System
Syntax
- Syntax:
- progressLoadingScreen progress
- Parameters:
- progress: Number - in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- startLoadingScreen ["Loading My Mission"]; // // batch of code // progressLoadingScreen 0.25; // // batch of code // progressLoadingScreen 0.50; // // batch of code // progressLoadingScreen 0.95; // // batch of code // endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note