publicVariableClient: Difference between revisions

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(New command missing from the wiki.)
 
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| Send the variable value to the client computer.  Only type [[Number]] is supported in version 1.33 and before.  The following types are supported since 1.34:  [[Number]], [[Boolean]], [[Object]] and [[Group]].  
| Send the variable value to the client computer - same limitations regarding variable type as [[publicVariable#Description|publicVariable]].


The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the [[owner]] command (using it on a player's character, for example, will give you that players client ID). |= Description   
The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the [[owner]] command (using it on a player's character, for example, will give you that players client ID). |= Description   
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| [[publicVariable]], [[publicVariableServer]] |= See also
| [[owner]], [[publicVariable]], [[publicVariableServer]] |= See also


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<dd class="notedate">Posted on 24 Aug, 2012
<dt class="note">[[User:Kylania|Kylania]]<dd class="note">
publicVariableServer (run on client)<BR>
publicVariableServer (run on client)<BR>
publicVariableClient (run on server)<BR>
publicVariableClient (run on server)<BR>

Revision as of 11:46, 30 August 2012

Hover & click on the images for description

Description

Description:
Send the variable value to the client computer - same limitations regarding variable type as publicVariable. The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the owner command (using it on a player's character, for example, will give you that players client ID).
Groups:
Uncategorised

Syntax

Syntax:
clientID publicVariableClient varName
Parameters:
clientID: Number
varName: String
Return Value:
Nothing

Examples

Example 1:
3 publicVariableClient "CTFscoreOne";

Additional Information

See also:
ownerpublicVariablepublicVariableServer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 24 Aug, 2012
Kylania
publicVariableServer (run on client)
publicVariableClient (run on server)
Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.
This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - Rocket

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