revealMine: Difference between revisions

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<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 10, 2017 - 21:59 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dd class="note">
Manual mine detection introduced in A3 v1.76 can be overridden with something like this:
<code>0 spawn
{
while {true} do
{
{
if (mineActive _x && !(_x mineDetectedBy playerSide)) then
{
playerSide revealMine _x;
};
} forEach (player nearObjects ["MineBase", 10]);
uiSleep 0.1;
};
};</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 23:59, 10 September 2017

Hover & click on the images for description

Description

Description:
Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.)
Groups:
Uncategorised

Syntax

Syntax:
side revealMine mine
Parameters:
side: Side
mine: Object
Return Value:
Nothing

Examples

Example 1:
west revealMine _mine;

Additional Information

See also:
allMinesdetectedMinesmineDetectedBycreateMinemineActive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 10, 2017 - 21:59 (UTC)
AgentRevolution
Manual mine detection introduced in A3 v1.76 can be overridden with something like this: 0 spawn { while {true} do { { if (mineActive _x && !(_x mineDetectedBy playerSide)) then { playerSide revealMine _x; }; } forEach (player nearObjects ["MineBase", 10]); uiSleep 0.1; }; };