screenToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= Positions |GROUP1=
|gr1= Positions


| Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates). |DESCRIPTION=
| Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates).


| '''screenToWorld''' screen |SYNTAX=
| '''screenToWorld''' screen


|p1= screen: [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |PARAMETER1=
|p1= screen: [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info)


|p2= |PARAMETER2=  
|p2=


|p3= |PARAMETER3=  
|p3=


| [[Array]] - [[PositionAGL]], world position on surface [x,y,0] |RETURNVALUE=
| [[Array]] - [[PositionAGL]], world position on surface [x,y,0]




|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> |EXAMPLE1=
|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code>




| [[SafeZone]], [[worldToScreen]] |SEEALSO=
| [[SafeZone]], [[worldToScreen]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 12:03, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
Groups:
Positions

Syntax

Syntax:
screenToWorld screen
Parameters:
screen: Array - Screen position [x,y] (see SafeZone for more info)
Return Value:
Array - PositionAGL, world position on surface [x,y,0]

Examples

Example 1:
_wPos = screenToWorld [0.5,0.5];

Additional Information

See also:
SafeZoneworldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note