screenToWorld: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates).
|descr= Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates).


|s1= '''screenToWorld''' screen
|s1= '''screenToWorld''' screen


|p1= screen: [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info)
|p1= screen: [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info)

Revision as of 23:28, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
Groups:
Positions

Syntax

Syntax:
screenToWorld screen
Parameters:
screen: Array - Screen position [x,y] (see SafeZone for more info)
Return Value:
Array - PositionAGL, world position on surface [x,y,0]

Examples

Example 1:
_wPos = screenToWorld [0.5,0.5];

Additional Information

See also:
SafeZoneworldToScreen

Notes

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