set3DENAttributes: Difference between revisions

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m (Text replacement - " | }}" to " }}")
m (Text replacement - "Any" to "Anything")
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|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]]
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]]
|p2= class: [[String]] - attribute name
|p2= class: [[String]] - attribute name
|p3= value: [[Any]] - new attribute value
|p3= value: [[Anything]] - new attribute value
| [[Boolean]] - [[true]] if the value was set
| [[Boolean]] - [[true]] if the value was set



Revision as of 22:02, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
Syntax needed
Parameters:
entities: Array of types Eden Entity or Eden ID
class: String - attribute name
value: Anything - new attribute value
Return Value:
Return value needed

Examples

Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]]; Set all selected objects as playable

Additional Information

See also:
See also needed

Notes

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