set3DENGrid: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (formatting)
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|game1= arma3
|game1= arma3
|version1= 1.56
|version1= 1.56


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|s1=  '''set3DENGrid''' [type, value]
|s1=  '''set3DENGrid''' [type, value]


|p1= type: [[String]] - Name of transformation. Can be:
|p1= type: [[String]] - Name of transformation type. Can be:
* "r" - Rotation
* <tt>"r"</tt> - Rotation
* "t" - Translation
* <tt>"t"</tt> - Translation
* "s" - Scale
* <tt>"s"</tt> - Scale  


|p2= value: [[Number]] - Transformation increment
|p2= value: [[Number]] - Transformation increment

Revision as of 13:26, 18 May 2021

Hover & click on the images for description

Description

Description:
Sets the grid increment for the given transformation type.
Groups:
Eden Editor

Syntax

Syntax:
set3DENGrid [type, value]
Parameters:
type: String - Name of transformation type. Can be:
  • "r" - Rotation
  • "t" - Translation
  • "s" - Scale
value: Number - Transformation increment
Return Value:
Nothing

Examples

Example 1:
set3DENGrid ["t",100]; // 100m movement increment

Additional Information

See also:
get3DENGrid

Notes

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