set3DENMissionAttribute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")
Line 11: Line 11:
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}


| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki>
| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki>

Revision as of 03:11, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
Syntax needed
Parameters:
section: String - attribute section
class: String - attribute name
value: Any - new attribute value
Return Value:
Return value needed

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3]; Set respawn type to 3

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note