set3DENModelsVisible: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>")
m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 15: Line 15:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>set3DENModelsVisible [true, true];</code>
|x1= <sqf>set3DENModelsVisible [true, true];</sqf>


|seealso= [[get3DENLinesVisible]] [[get3DENIconsVisible]]
|seealso= [[get3DENLinesVisible]] [[get3DENIconsVisible]]
}}
}}

Revision as of 11:38, 13 May 2022

Hover & click on the images for description

Description

Description:
Enables or disables trigger area visibility.
Groups:
Eden Editor

Syntax

Syntax:
set3DENModelsVisible [map, scene]
Parameters:
map: Boolean
scene: Boolean
Return Value:
Nothing

Examples

Example 1:
set3DENModelsVisible [true, true];

Additional Information

See also:
get3DENLinesVisible get3DENIconsVisible

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note