setCamShakeParams: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2")
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.51
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Camera Control
|gr1= Camera Control


| Set camera shake parameters.
|eff= local
Will not have any effect until shake is started via [[addCamShake]].


| '''setCamShakeParams'''  [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
|descr= Sets camera shake parameters. Will not have any effect until shake is started via [[addCamShake]].


|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player
|s1= [[setCamShakeParams]] [posCoef, vertCoef, horzCoef, bankCoef, interpolation]


|p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0-10
|p1= posCoef: [[Number]] - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than '''0.1''' to prevent the camera from moving into or behind the player


|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10
|p2= vertCoef: [[Number]] - strength of vertical camera pan (up/down), practical range: 0..10
|p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0-20
|p5= interpolation: [[Boolean]] - If [[true]], then transitions in the different shaking directions will be smoother


| [[Nothing]]
|p3= horzCoef: [[Number]] - strength of horizontal camera pan (left/right), practical range: 0..10


|x1= <code>[[setCamShakeParams]] [0.1, 1, 1, 1, true]; </code>
|p4= bankCoef: [[Number]] - strength of camera tilt/bank, practical range: 0..20


|seealso= [[setCamShakeDefParams]], [[addCamShake]], [[enableCamShake]], [[resetCamShake]]
|p5= interpolation: [[Boolean]] - if [[true]], then transitions in the different shaking directions will be smoother
 
|r1= [[Nothing]]
 
|x1= <sqf>setCamShakeParams [0.1, 1, 1, 1, true];</sqf>
 
|seealso= [[setCamShakeDefParams]] [[addCamShake]] [[enableCamShake]] [[resetCamShake]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets camera shake parameters. Will not have any effect until shake is started via addCamShake.
Groups:
Camera Control

Syntax

Syntax:
setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
Parameters:
posCoef: Number - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than 0.1 to prevent the camera from moving into or behind the player
vertCoef: Number - strength of vertical camera pan (up/down), practical range: 0..10
horzCoef: Number - strength of horizontal camera pan (left/right), practical range: 0..10
bankCoef: Number - strength of camera tilt/bank, practical range: 0..20
interpolation: Boolean - if true, then transitions in the different shaking directions will be smoother
Return Value:
Nothing

Examples

Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];

Additional Information

See also:
setCamShakeDefParams addCamShake enableCamShake resetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note