setFace: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1= Unit Identity |GROUP1=
|gr1= Unit Identity |GROUP1=
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| Set person's face. For a list of available faces, check [[:Category:CfgIdentities]]. |DESCRIPTION=
| Set person's face. For a list of available faces, check [[:Category:CfgIdentities]]. |DESCRIPTION=
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| person '''setFace''' face |SYNTAX=
| person '''setFace''' face |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code> |EXAMPLE1=
|x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code> |EXAMPLE1=
|x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code>|=
|x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code>|=
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|[[face]], [[setIdentity]], [[setSpeaker]] |SEEALSO=
|[[face]], [[setIdentity]], [[setSpeaker]] |SEEALSO=

Revision as of 03:28, 17 January 2021

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Description

Description:
Set person's face. For a list of available faces, check Category:CfgIdentities.
Groups:
Unit Identity

Syntax

Syntax:
person setFace face
Parameters:
person: Object
face: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setFace "WhiteHead_02"
Example 2:
Set persistent face for a unit in MPif (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};

Additional Information

See also:
facesetIdentitysetSpeaker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on unknown
unknown
For Arma 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face. For example the full set of class names for face value 77 would be: Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6

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