setFace: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= global |Multiplayer Arguments=
|arg= global


|eff= local |Multiplayer Effects=
|eff= local


|gr1= Unit Identity |GROUP1=
|gr1= Unit Identity


| Set person's face. For a list of available faces, check [[:Category:CfgIdentities]]. |DESCRIPTION=
| Set person's face. For a list of available faces, check [[:Category:CfgIdentities]].


| person '''setFace''' face |SYNTAX=
| person '''setFace''' face


|p1= person: [[Object]] |PARAMETER1=
|p1= person: [[Object]]


|p2= face: [[String]] |PARAMETER2=
|p2= face: [[String]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code> |EXAMPLE1=
|x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code>
|x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code>
|x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code>


|[[face]], [[setIdentity]], [[setSpeaker]] |SEEALSO=
|[[face]], [[setIdentity]], [[setSpeaker]]


}}
}}

Revision as of 12:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Set person's face. For a list of available faces, check Category:CfgIdentities.
Groups:
Unit Identity

Syntax

Syntax:
person setFace face
Parameters:
person: Object
face: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setFace "WhiteHead_02"
Example 2:
Set persistent face for a unit in MPif (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};

Additional Information

See also:
facesetIdentitysetSpeaker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on unknown
unknown
For Arma 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face. For example the full set of class names for face value 77 would be: Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6