setFeatureType: Difference between revisions

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{{Command|=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game
|game1= arma3
|version1= 1.68


|1.68|= Game Version (number surrounded by NO SPACES)
|arg= global


|arg= global |= Multiplayer Arguments
|eff= local


|eff= local |= Multiplayer Effects
|gr1= Object Manipulation
____________________________________________________________________________________________


| Enable/disable object as a feature/landmark. Possible feature types:
|descr= Enable/disable object as a feature/landmark. Possible feature types:
* 0 - Feature disabled
* 0 - Feature disabled
* 1 - Object is always visible within object view distance
* 1 - Object is always visible within object view distance
* 2 - Object is always visible within terrain view distance
* 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.|= Description
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
____________________________________________________________________________________________


| object [[setFeatureType]] type |= Syntax
|s1= object [[setFeatureType]] type


|p1= object: [[Object]]|= Parameter 1
|p1= object: [[Object]]


|p2= type: [[Number]] - the desired feature type |= Parameter 2
|p2= type: [[Number]] - the desired feature type


| [[Boolean]] |= Return Value
|r1= [[Boolean]]
____________________________________________________________________________________________


|x1= Set a building to be always rendered:
|x1= Set a building to be always rendered:
<code> building [[setFeatureType]] 2;</code> |= Example 1
<sqf>building setFeatureType 2;</sqf>
____________________________________________________________________________________________


| [[setViewDistance]], [[setObjectViewDistance]] |= See Also
|seealso= [[setViewDistance]] [[setObjectViewDistance]]
}}


}}


<dl class="command_description">
<dl class="command_description">
<!-- BEGIN Note Section -->
 
<!-- For example:
<dt></dt>
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
<dd class="notedate">Posted on 2017-10-10 - 16:18 (UTC)</dd>
<dt class="note">'''[[User:User Name|]]'''</dt>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<dd class="note">
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting.
-->
</dd>
<!-- END Note Section -->
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
<!-- Appropriate categories go here e.g. [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] -->
[[Category:Scripting Commands|setFeatureType]]
[[Category:Scripting_Commands_Arma_3|setFeatureType]]

Latest revision as of 00:12, 14 May 2023

Hover & click on the images for description

Description

Description:
Enable/disable object as a feature/landmark. Possible feature types:
  • 0 - Feature disabled
  • 1 - Object is always visible within object view distance
  • 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
Groups:
Object Manipulation

Syntax

Syntax:
object setFeatureType type
Parameters:
object: Object
type: Number - the desired feature type
Return Value:
Boolean

Examples

Example 1:
Set a building to be always rendered:
building setFeatureType 2;

Additional Information

See also:
setViewDistance setObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2017-10-10 - 16:18 (UTC)
Waffle SS.
For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.